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    Re: [Deck] MUD (Metalworker)

    Went to scg Minneapolis yesterday. Lost first round to U/R delver. Pretty sure he went to top 8. Ended the day 5-4 (would have dropped but my ride had potential for top 16 so I played it out)
    Had...
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    Re: [Deck] MUD (Metalworker)

    As of right now I think post base might be good enough.
    My current list I built when wastelands saw more play. Which made double post hands super dangerous. Going a few turns with out landing...
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    Re: [Deck] MUD (Metalworker)

    I do not agree with playing multiple staff of dominations. The combo is an auto win, but I you don't want draw a second one ever.
    If Metalworker was more resilient it would make sense. The fact...
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    Re: [Deck] MUD (Metalworker)

    Best of luck to you! I've learned a lot about Mono Brown from looking at lists and strategy you have posted on this forum.
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    Re: [Deck] MUD (Metalworker)

    Thanks for the pointers. I'll have to do more testing against that list along with infect. I seem to do alright against infect, but every turn can be super scary without a trinisphere/spellskite out.
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    Re: [Deck] MUD (Metalworker)

    In play testing a resolved swiftspear was a nightmare as well. Casting 1 drops into cotv still pumped through more damage than I'd like to see.

    Perhaps I should have been mulling more aggressively...
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    Re: [Deck] MUD (Metalworker)

    U/R scares me. Let's just hope I can ride COTV all the way in Minnesota along with Jersey. I can post my current list with mishra/blinkmoth manabase later if anyone is interested. Besides u/r and...
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    Re: [Deck] MUD (Metalworker)

    I just took mine out of my list. I thought it seemed too broad and that having two batterskull in the 75 made most of those matches good enough. I just replaced the emperion with sundering titan and...
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    Re: [Deck] MUD (Metalworker)

    After testing today I am afraid of that u/r delver list with treasure cruise. I was only winning with nut hands.
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    Re: [Deck] MUD (Metalworker)

    I have been play testing my list for awhile now. I recently have added a main board spellskite for the infect match.

    The Spellskite has been doing miracles. It also has shored up burn a bit too.
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    Re: [Deck] MUD (Metalworker)

    The issue of the curve has been brought up before. The general choice is to run the goblin welder build to lower your cmc along with create gy recursion,

    Other Creatures to consider would be...
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    Re: [Deck] MUD (Metalworker)

    I think for it to see play it shouldn't be more than 5cmc. The big reason Karn dosent seem to do well is being a high cmc one that isn't an artifact means its only castable in certain board states...
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    Re: [Deck] MUD (Metalworker)

    I personally felt that in my testing with Copper Gnomes the card just seems to be to cute. Yes you can get some crazy draws where you can poop out blight steel fast, but most of the time it seems to...
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    Re: [Deck] MUD (Metalworker)

    Thoughts on his mana base?
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    Re: [Deck] MUD (Metalworker)

    Has anyone done testing with the portal at all?
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    Re: [Deck] MUD (Metalworker)

    I really like staff. I have put it in on show and tell to tap down fatties before. Also anything that can draw me a card late game I like. Apart from being an auto win card if you have a metalworker...
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    Re: [Deck] MUD (Metalworker)

    Board for goblins looks like -3 sphere +2 all is dust 1-3 rbombs. On paper this match up is probably pretty easy for my list, I just always end up messing up on ratchet bombs, also I debate on the...
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    Re: [Deck] MUD (Metalworker)

    The Revoker's tend to name early threats from your opponent such as DRS or Stoneforge. They basically gum up the field along side man lands so your opponent either can't attack profitably or can't...
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    Re: [Deck] MUD (Metalworker)

    Hello all! I've been testing my current non-post build for a bit now:


    Main:
    4 Metalworker
    3 Wurmcoil Engine
    4 Kuldotha Forgemaster
    4 Grim Monolith
    4 Chalice of the Void
    1 Blightsteel...
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    Re: [Deck] MUD (Metalworker)

    I use a similar build to this, and I feel chalice and trinisphere are better soft locks. My list:

    4 Metalworker
    1 Karn Liberated
    3 Wurmcoil Engine
    4 Kuldotha Forgemaster
    4 Grim Monolith
    4...
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    Re: [Deck] MUD (Metalworker)

    I feel like Spano's list seems to be fairly generic MUD. I would say play what you're comfortable playing. Since I personally have not played with a resitor/stax list, I can't say much about your...
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    Re: [Deck] MUD (Metalworker)

    @Alex Holland

    I've been testing a similar list to what you recently posted. I'm loving this mana base with the smaller drops in maindeck revokers and copper gnomes. Games seem more consistent.
    ...
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    Re: [Deck] MUD (Metalworker)

    I would say cavern before factory. You would be doing the same thing as the wastelands, spending mana not casting brown spells. They might help late game when you have extra mana, but by then, if...
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    Re: [Deck] MUD (Metalworker)

    I would agree that crucible is a bit much. I find a lot of times I'm using wastelands to get there with mana for some fatty. I would be afraid of the waste lock taking away from your ability to hard...
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    Re: [Deck] MUD (Metalworker)

    I have actually been using karn in place of my two staff of nin I had. I'm still not sure how I feel about him. Since there is no deck manipulation for him, I feel like he could be something better....
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