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  1. Replies
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    Re: [Deck] Turbo Eldrazi

    Yeah, you heavily misplayed in not taking the immediate game-ender. Your Miracles opponent, at that point, would have played their Mentor and BS, leaving not enough mana up for Jace. IF your hand...
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    Re: [Deck] Turbo Eldrazi

    IT also has Protections from Farming and Wipe Away.

    I'm pretty certain it warrants testing, but I'm thinking it's not that good, when compared to NUlamog and NuZilek..
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    Re: [Deck] Turbo Eldrazi

    Whilst this is more hostile than it should be, IMO, the core of these lists is arguably the same, and as such, this is ojne of the most flexible non-Blue-shell decks out there.
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    Re: [Deck] Turbo Eldrazi

    Because Jace, Wunderkind Von Vryn, is stupidly amusing with his combination of Delver damage reduction, recasting spent counterspells like Force (note - Jace's ability is not flashback, so you can...
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    Re: [Deck] Turbo Eldrazi

    It appears that they're interchangeable, dependent upon the metagame you're in; NuKoz is much better in midrange matches, Emperion is much better in an aggressive metagame. Both have their uses and...
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    Re: [Deck] Turbo Eldrazi

    IT does, however, counter Past in Flames, which cuts off a potential win that way.
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    Re: [Deck] Turbo Eldrazi

    By the way, how much can you change the Mono-Black variant that's currently being played in the SCG Modern Open?

    SCG's down, but the list seems really interesting for fusing with one of the...
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    Re: [Deck] Turbo Eldrazi

    Trickbind can't be countered, except by blind CB on 2 and spells that see no play in Legacy. Yes, 1v2 mana is sometimes relevant, but having the capacity to just blank Tendrils or Empty. In...
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    Re: [Deck] Turbo Eldrazi

    Lands, in the hands of an experienced player, should be able to kill you fast once it's locked you down.

    Also, whilst it's good to know that you learned from your play error, if you suspect slow...
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    Re: [Deck] Turbo Eldrazi

    Avoid Fate?
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    Re: [Deck] Turbo Eldrazi

    Mono-Eldrazi, you mean?
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    Re: [Deck] Turbo Eldrazi

    Indeed. It looks like a pile of junk, but it plays like a potent 'fair' deck. Remembert hat you can use Cryptic Gateway at end of turn. Gateway -> tap two Spawns ->Ulamog seems like a legit plan.
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    Re: [Deck] Turbo Eldrazi

    HA! I kept telling people Trickbind is The Shit.
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    Re: [Deck] Turbo Eldrazi

    Looks like it. I'm interested in the rationale for the Emperion, because it's not quite what I was thinking of for Dudes for this deck.
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    Re: [Deck] Turbo Eldrazi

    There's only two ways to counter Trickbind in Legacy: Blind flip on 2 from CB, and unmorph Voidmage Apprentice. Wipe away stops the Omni player from going off. They're both insane and underplayed,...
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    Re: [Deck] Turbo Eldrazi

    It's also five mana.
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    Re: [Deck] Turbo Eldrazi

    Only Ulamog on Zendikar right now - Emmy and Kozi left for New Phyrexia (because ofc they would).

    But yeah, this Ula is arguably better, in terms of finishing the game, than his original version.
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    Re: [Deck] Turbo Eldrazi

    Iona = Emrakul
    Lorthos = Ulamog
    Kalitas = Kozilek

    That's how they seem to map onto the Titanic Statues.

    Edit: alternatively, it could be the humanoid forms of Nahiri, Ugin and Sorin.
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    Re: [Deck] Turbo Eldrazi

    That's where the Arcane LAboratory comes in.
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    Re: [Deck] Turbo Eldrazi

    Elephant Grass?
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    Re: [Deck] Turbo Eldrazi

    Don't forget - this is also relevant against Delve cards like Tasigur, the Golden Fang, with which lands are usually the Delve fodder.
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    Re: [Deck] Turbo Eldrazi

    Has anyone considered the possibility of Nissa's Revelation? Draw 15, gain 15 sounds like a decent backup plan, although it's much more painful to think about it going wrong.
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    Re: [Deck] Turbo Eldrazi

    Works with Sylvan Library, though... :smile:
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    Re: [Deck] Turbo Eldrazi

    On camera now, with a 9-1-1 record. Sergy Lamzin is playing the deck.
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    Re: [Deck] Turbo Eldrazi

    IT goes ridiculously in G-based Tron decks in Modern. The bonus to Awakening is that, if you have Ancient Stirrings and Crop Rotation in your graveyard, you get to ramp if you hit a Post or a Vesuva.
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