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    Re: [Deck]BUx Reanimator

    SnT decks decks can only win by cheating out their wincon (or cheat Omni into cheat a wincon), which is why Artisan is much better at winning the same way except with the word token instead of card....
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    Re: [Deck]BUx Reanimator

    In a deck that can struggle with blue count, I'm not sure what the point of running Chancellor is. Daze is a better card when it comes to playing two decks and increasing similarity to Delver decks...
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    Re: [Deck]BUx Reanimator

    As a maindeck plan Azcanta would push you towards more 2-drop [or higher] spells and away from Petals. In the board it still pushes you away from Petals, but is nice as a pseudo-land to bring in to...
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    Re: [Deck]BUx Reanimator

    Flusterstorm doesn't affect AD is the only real advantage I can see. It is a little odd though to see 8x reanimation effects that can target both yards but little ability to bin enemy creatures...
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    Re: [Deck]BUx Reanimator

    Teferi's Realm is a finesse card, and is going to pull you firmly towards prioritizing basic Island (perhaps two) and not running >1 basic Swamp. You will need a greater emphasis on board control...
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    Re: [Deck]BUx Reanimator

    I'd be a little leery of Collective Brutality in the list you've provided. The card is great, but you've lost symmetry with Delver (Daze/FoW) which means your ability to play two decks has lessened....
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    Re: [Deck]BUx Reanimator

    Yes, Elesh "the walking Massacre" Norn. :tongue:
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    Re: [Deck]BUx Reanimator

    Given Elves positioning in the current meta, it should probably be maindecked.
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    Re: [Deck]BUx Reanimator

    Any land-based deck (be it Lands, Post, or Turbo Depths) generally lose on the spot to Tidespout Tyrant.
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    Re: [Deck] Reanimator

    U/Bx primarily benefits from the presence of other combo decks both as opponents and tools to downward regulate DRS presence. We have a high power ceiling and are thus at least competitive regardless...
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    Re: [Deck] Reanimator

    @Ingo the reason B/R is putting up results is that it is built to punish other decks (especially fair ones) for maladapting to miracles, specifically the card Counterbalance. Most decks are running...
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    Re: [Deck] Reanimator

    You have to wait a full turn for an untap step to even make energy a resource you can use, the trigger has to resolve with this guy still having just entered play to get energy in the first place. So...
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    Re: [Deck] Reanimator

    The issue with Demon of the Dark Schemes is you potentially wrath the board, have all this energy, and then he dies to StP before you untap and have a way to spend any energy? The card is...
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    Re: [Deck] Reanimator

    I think at this point he's usually getting maindeck play; regardless, probably less optimal vs Revoker decks and not likely to be relevant vs non-FoW combo decks. Could also see cutting it vs 6-8x...
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    Re: [Deck] Reanimator

    1. Do you mind playing a deck that people can just choose not to lose to? If the answer is no, you just can't play B/R. Unlike B/R, U/B is more likely to win a post-board game through hate.
    2....
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    Re: [Deck] Reanimator

    The good news is that there are 8x FoWs not called FoW: Surgical and Noxious Revival. Surgical is fine (unnecessary, but fine) in the board, but consider Noxious x2 main if you want to plow through...
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    Re: [Deck] Reanimator

    Chancellors are also more often featured in non-U versions of reanimator which are more linear, faster, and really all-in on beating up fair decks.
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    Re: [Deck] Reanimator

    Magister of Worth doesn't solve many problems (if hatebears were out, you aren't getting this one in play anyways). It's definitely as castable as Grave Titan (if you have white mana in your build),...
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    Re: [Deck] Reanimator

    The new Sigarda is pretty terrible; it's a 5 turn clock that would struggle to race even 1 hatebear after you cast Reanimate. The old one, while hard to kill, isn't a great payoff card. If you're in...
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    Re: [Deck] Reanimator

    I'd be much more concerned about whatever R/W painter decks are called now, the recruiter playset just dropped by ~$2500. Turbo Moon should be much more concerning. Lotus Petals are back in. Aluren...
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    Re: [Deck] Reanimator

    The difference with discard is that there are almost no decks out there that throw away their hands and also have no reanimation targets (or inexplicably jam quad Leyline of Sanctity). Also a card...
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    Re: [Deck] Reanimator

    When piloting combo: if you're not winning, you're losing. Having this card in hand/drawing it does not help you win from a goldfish perspective. It is also just a plain dead card against combo (3...
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    Re: [Deck] Reanimator

    4x Flip-Jace seems a bit excessive. You're playing without Petals, and this is your T2 play - how are you winning through graveyard usage? There's no doubt it does everything we want fixing hands,...
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    Re: [Deck] Reanimator

    So we're looking at a list with 17 blue cards you'd actually pitch to FoW (probably aren't throwing out a SnT). Thoughtseize is somewhat questionable (life loss) over Duress; the only advantage here...
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    Re: [Deck] Reanimator

    To add on to what @Ephemeron and @Msbrigido1989 have said on the topic:
    Outside of using the combination of Entomb + Flip-Jace as 1-mana Intuition to find the missing combo piece (as well as the...
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