And that's exactly what Ooze is doing: Swinging for more and more damage while getting life to widen the gap even more. Whether your opener can deal with a Lackey or not is a different question...
Type: Posts; User: Shugyosha
And that's exactly what Ooze is doing: Swinging for more and more damage while getting life to widen the gap even more. Whether your opener can deal with a Lackey or not is a different question...
Power creep on itself is not the issue. Wizards stated and continue to do so to shift the creeping around. Sometimes its P/T, sometimes a color, sometimes an ability.
The problem is the nature of...
The difficult part about this deck is how to play the creatures imo, Mystic and Mage that is.
I played Mystic conservatively at first but I have more success by playing it aggressively and...
Very cool deck. I tested both lists and the Phantasms are pretty solid for me. They look really bad on paper but work out well and I didn't like Manipulate Fate at all. I kept the Walls in to get...
That's more of a statement than an argument. A problem I encountered in your article as well. BUG control play Deed because they have few permanents and play the control role. I rarely see Deeds in...
Have to agree with dsck and Umezete. Many sentences where I just thought "You should play this particular deck more".
Dread of Night kills Thalia and Mindcensor. It also kills Teeg and Canonist...
Burnspells as reach are more synergetic with Delver of Secrets than hard removal is. But Canadian also has hard removal with 1-2 Dismember now. Canadian can also play Extirpates in the form of...
That's exactly the problem I have with the new system. Rating is more skill based. I received a rating bye by playing only few events with good finishes. With Planeswalker Points it is not about my...
True to the often used statement "You can play whatever you want" I took the most played cards of the list minus lands and added 4 of them to a decklist:
GP Providence Mashup:
20 Lands
4...
I like it pretty much when people are playing around my dazes all the time and most of the time I don't even have a Daze in my hand. A player doing this practically misses a land drop without much...
Lightning Bolt: Defines red decks much better than any other cards and red is underrepresented in the banner
Emrakul, the Aeons Torn: Kidding, right?
Sensei's Divining Top: Counterbalance...
I have nothing against judge calls, it just has been my observation that it is not necessary to call a judge most of the time (unless complicated cards of course) and the issue will resolve faster...
So we are assuming that we are playing with foreign cards so complicated that we can't explain them. How can you play a card you can't explain.
Would you really call a judge for cards like...
This should be considered "the jerks way" however.
If my opponent asks me and not a judge he seems to trust me to know exactly what the card does and I'd be happy to explain it to him/her. In...
Equipment was almost always my route of winning so far. I don't have to play against Merfolk very often but usually win by some equipped (Sword of Fire and Ice) guy. Stoneforge Mystic is very good...
As I said Path is usually not necessary until the opponent has enough mana anyways. Daze is one of the reasons for it because I can simply counter early threats or they are not as good as mine. When...
I have discussed this one page before:
Also never had a problem with Daze as removal is usually not necessary during the first few turns. Anyways players are usually too greedy with the extra...
As the last two posters didn't notice: This thread is not for Counter/Top Decks. There is another thread for these decks.
On other note, I went 5-0 with my build yesterday.
1. Round (Elves): It...
There is no reason to ever cut Force of Will from this deck. You have to play it or you should play Zoo. Ponder also instrumental to the consistency of the deck as well as growing Goyf.
Equipment...
Swords makes the clock slower, whether it is Progenitus or your other creatures. Would you rather give the opponent a basic land or another card? Most of the times it comes down to exactly this...
No the reason I run Path is that I need it mostly during mid/lategame. In aggromatches I counter early threats and or simply trump them with mine. In matches against aggrocontrol both play around...
Black aggro with the usual creatures and discard spells. White splash for Swords, Jotun Grunt, Stoneforge Mystic and such. It has good outs against many Legacy strategies (Discard/Edicts/Gravehate...
Still, bouncing a big threat over and over is an effect Merfolk would like to have very much. Even for 4 mana I would call this tempo. Being an alternate win condition is a bonus against decks...
Progenitus was a Legendary 1/1 Hydra without abilities at that time (Humility).
There is also the possibility of playing NO/Prog with Firespout. I believe Engima build a hybrid of NO-Countertop and Supreme Blue some time ago with Goyfs, Monks and Wall of Roots as creatures....