This is true, that's why I only play two and two Grim Monoliths.
Against a slow, known deck that certainly won't interact with my combo, it's best to keep a hand with only 3 mana and a grinder...
Type: Posts; User: Chamale
This is true, that's why I only play two and two Grim Monoliths.
Against a slow, known deck that certainly won't interact with my combo, it's best to keep a hand with only 3 mana and a grinder...
I often win on turn 2 after waiting a turn to draw a card, and Chancellor of the Tangle is weak in that situation.
You raise a great point about the Cerberus kill not needing to discard...
It will deal 40 damage, but that's not a kill worth using because it takes more card slots than either the Angel+Azami+Lab Maniac, or Cerberus+Lab Maniac, or Mimeoplasm+Lord of...
The question is whether it's better to play 4 Narcomoebas and 1 Bridge from Below, or 3 and 2. Cabal Therapy is quite important because you sometimes need to discard a combo piece, and sometimes need...
I've been playing various builds of the deck online since February. I've only been able to test the LED builds by goldfishing.
Mogg Fanatic is a card that can beat the 3/2 Narcomoeba split. In 10...
I'm aware that I can be biased and not properly comparing the results of different decks, which is why I playtest and record the results. Here's what I just got from 25 games on the play with my...
I also prefer 3 Narcomoebas with 2 Bridges. Usually there's no difference, but there are a couple cases (especially using Undercity Informer) when that is superior to a 4-1:
- If I had a...
The Sutured Ghoul kill loses to any removal spell, and the Cerberus kill loses if my opponent has more removal than I can strip from his hand. I sometimes find myself unable to go off on turn 1 and...
I've been playing this deck since January, and I have some thoughts on the relative strength of builds using The Mimeoplasm, Angel of Glory's Rise, or Underworld Cerberus as their win condition.
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