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Type: Posts; User: rogue.nine

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    Re: [DTW] CounterTop

    To expand on Nidds answer a bit:
    Yeah in general CB shelled decks are heading in a more controlling direction lately with more hard counters/wraths/mana and less dudes and less in an agro control...
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    Re: [DTW] CounterTop

    Well according to your list you're not running any couterbalances so yeah I guess you're not relying on CB but that kinda makes this deck some sort of bant agro/tempo build like New Horizons and not...
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    Re: [DTW] CounterTop

    Yeah, although if you count it all up the mainboard only has 59 cards in it, so they might have left of a top for all we know when they reported it.

    TBH vendetta looks weirder to me, I don't...
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    Re: [DTW] CounterTop

    If you're running green anyways, have you considered Crop rotation? It's a nice little tutor to consistently get DD and is extra funny when you do it in response to someone wasting your underground...
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    Re: [DTW] CounterTop

    Trinket mage for finding needle in sliver bullet fashion against survival is too slow but trinket mage finding your wincon (either naught or grindstone) after you've somewhat stabilized the board...
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    Re: [DTW] CounterTop

    That's the nice thing with the counterTop shell once you get the mandatory blue core out the way you have a fair bit of flexibility in what other colours you want to play with. Granted green for...
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    Re: [DTW] CounterTop

    Your point about being able to instant speed at eot is valid, but it still seems slow. The popular combo decks like Belcher or TES like to go off by turn 3 or earlier (or try to at least :P) where...
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    Re: [DTW] CounterTop

    What combo do you play against where you can tap out turn 3 to get one of your lock pieces to play on turn 4 and not die on the spot?

    and as you pointed out why not just play landstill at this...
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