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    Re: [Primer] BRx Griselbrand Reanimator

    The Oracle text of reanimate says this:

    You lose life after the creature is already on the battlefield. Any abilities it has that interact with loss of life, such as that of Platinum Emperion,...
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    Re: [Primer] R/G Lands

    It might be playable in a burning wish version, with scapeshift in the sideboard?
    Getting 7 unique lands (including stage depths) would result in 7 tokens and a Marit Lage follow up.
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    Re: [Primer] R/G Lands

    Chalice players usually slam the chalice on 1 though, and then the second on 2 (although I once had a chalice player cast a second chalice on 1 instead, as a backup :laugh: )
    So the setup of...
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    Re: [Primer] R/G Lands

    Ah sorry! Thought it was sarcasm.
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    Re: [Primer] R/G Lands

    Or: play Explosion Zone for the plethora of cards that are also troublesome, like Needle, Mom, Bridge, TNN, KOTR, or any boardstate pressuring you with 1cc cards ...
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    Re: [Primer] R/G Lands

    Wow, the spoiled land 'Explosion Zone' from War of the Spark looks pretty sweet.
    Basically EE-Trop-Ruins package in 1 land, without color requirements.
    ...
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    Re: [Primer] R/G Lands

    It's an interesting mixture, but it's not good enough.
    In comparison with sphere, having RG (versus2) available on turn 2 isn't evident.
    And taxing is way more efficient than pinging 1 damage, as...
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    Re: [Primer] R/G Lands

    Academy Ruins has some advantages over buried Ruins, it's 3 mana cheaper (you need to count loam's casting cost as well with buried RUins), and it's independant from loam (fe. when loam is...
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    Re: [Primer] R/G Lands

    I'd follow your logic if you board in additional lands or something. But cutting manasources (moxen) to avoid getting manascrewed makes no sense to me. Also, if you can't kill a Revoker (Punishing...
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    Re: [Primer] R/G Lands

    Hi DJXstream, A postboard remark; I wouldn’t board out the moxen. Besides acceleration, they are also crucial in your total amount of R/G sources, and D&T already attacks us on that axis.
    Also, I...
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    Re: [Deck] R/G Combo Lands

    And loam, but that's so evident you probably didn't mention it. (And then dredge into the second stage)

    @ CovenantELite30: If you run a blacksplash, you could consider Urborg. It's acceleration...
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    Re: [Deck] R/G Combo Lands

    Well, I usually play the chasmplan against burn as part of a 5-card sequence in the back of my head, but if you can shield and win with less, I'd be very interested to learn how.

    EDIT: I am not...
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    Re: [Deck] R/G Combo Lands

    Agreed on the importance of exploration, and I do not mean to depict a too harsh picture of glacial chasm.
    But I do think it's important to realise it's not a silverbullet card against Burn, but...
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    Re: [Deck] R/G Combo Lands

    A Glacial Chasm shield is hard to pull of though. You should arrive in a situation where you don't loose life from chasm, and where your number of lands grows over turns (because beside the shield,...
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    Re: [Deck] R/G Combo Lands

    What you can do, is Pfire Mom in your opponent's turn. He'll tap it to protect itself, and then in your turn you can fire again.
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    Re: [Deck] R/G Combo Lands

    This was a beautiful match too see. But lets be honest, hardly proof of how good sphere is in the S&T matchup, because David Long was very lucky here.


    Both Thoughtseize and Sphere are alike,...
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    Re: [Deck] R/G Combo Lands

    Maindeck Abrupt Decay also frees up slots in the 75 (in comparison to the 4 slots devoted to Krosan Grip in stock RG). In contrast, both Punishing Fire and Discard are demanding in slots, because the...
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    Re: [Deck] R/G Combo Lands

    I see Abrupt Decay (which is preboard the difference between both) as a maindecked Krosan Grip (while it's still usable vs creatures). Dark Lands will be better against almost all matchups where you...
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    Re: [Deck] R/G Combo Lands

    We ran Lands so long without alternate cardadvantage, so I think you definitely can brew without Bob.

    And yes, it seems there's no discard anymore in David Long's build. Having black for...
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    Re: [Deck] R/G Combo Lands

    Thanks for the exact link, here he talks about the sideboard, which consists of
    3 Confidants
    4 Spheres
    2 Thorns
    1 Chalice
    2 KGrips
    1 Ancient Grudge
    1 Karakas
    1 Depths
    And he cut a taiga,...
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    Re: [Deck] R/G Combo Lands

    I searched for Snapcasters on Twitch and found the tourney you mentioned: https://www.twitch.tv/snapcasters/v/62340643. It seems he's back on Punishing Fire indeed. There are probably more vids of...
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    Re: [Deck] R/G Combo Lands

    You will be missed, but then again you'll probably keep posting here even without the leagues, you were one of the first to pick up this deck!
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    Re: [Deck] R/G Combo Lands

    Blacksplashing in RG Lands doesn't essentially change the deck, it (just) adds more flexibility (at the cost of some synergy). Abrupt Decay is basically a maindecked Krosan Grip, with the benefit of...
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    Re: [Deck] R/G Combo Lands

    I haven't tested him, so take my words with a grain of salt.

    But Gitrog reminds me most of Primeval Titan: a big body that's also a source of cardadvantage, more or less independant of the...
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    Re: [Deck] R/G Combo Lands

    Congrats i'll sign up for the report as well!
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