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  1. Thread: Chinese fakes

    by SlopeeJ
    Replies
    1,205
    Views
    523,574

    Re: Chinese fakes

    Did anyone actually get any of the cards and confirm they are even a good counterfeit before everyone flames and insults? Counterfeiting has been around forever and isn't new
  2. Thread: Chinese fakes

    by SlopeeJ
    Replies
    1,205
    Views
    523,574

    Re: Chinese fakes

    I didn't read the thread but if I could find decent cards that would allow to play/make decks I would buy them. I think the reserve list and the card prices are ridiculous. I think selling the fakes...
  3. Thread: [Deck] Merfolk

    by SlopeeJ
    Replies
    7,998
    Views
    2,142,135

    Re: [Deck] Merfolk

    mutavault is losing a lot of power and turning off your opps wasteland is pretty good. Being able to cast your creatures is a little bit better than playing manlands
  4. Thread: [Deck] Merfolk

    by SlopeeJ
    Replies
    7,998
    Views
    2,142,135

    Re: [Deck] Merfolk

    I don't understand why you wouldn't want to play caverns, do you know how awesome it is to not have to be set back a turn waiting for vial. For example instead of doing nothing turn 2 with vial on...
  5. Thread: [Deck] Merfolk

    by SlopeeJ
    Replies
    7,998
    Views
    2,142,135

    Re: [Deck] Merfolk

    I have been messing with my list more and I am thinking commander has to go/get cut down. When he first was spoiled I thought he was to mana intensive and it is a blow out when you spend so much to...
  6. Thread: [Deck] Merfolk

    by SlopeeJ
    Replies
    7,998
    Views
    2,142,135

    Re: [Deck] Merfolk

    I have been testing more and with 8 Lords of Atlantis and Images I think the deck needs a way to give them islands, at least in the sb. Ether a Udrop creatures or cards like Aquitect's Will.
    ...
  7. Thread: [Deck] Merfolk

    by SlopeeJ
    Replies
    7,998
    Views
    2,142,135

    Re: [Deck] Merfolk

    Just test the card, it is the same reason why merfolk runs mostly free counterspells. When other decks are brainstorming we are trying to cast fish and win the game. Same goes for stifle and all the...
  8. Re: WotC and colored mana costs: a tale of misunderstandings

    A little off the topic, but it is kinda relevant. Everyone always says that wizards has no idea that card x would be powerful in what ever format. I live in the Seattle area and know/talk with some...
  9. Thread: [Deck] Merfolk

    by SlopeeJ
    Replies
    7,998
    Views
    2,142,135

    Re: [Deck] Merfolk

    This isn't standard, you don't need 24 lands unless you are counting the mutavault as just creatures. 20-21 lands is right for the deck, but def needs more UU sources

    Have you actually tested...
  10. Re: Jason’s Archives: The Audacity of Professional Jugglers/Cheaters...

    That is what I thought, I was curious about the card still there when he presented his deck. Does seem very ballsy that he would do this with everyone watching on camera and no one notices. You can...
  11. Re: Jason’s Archives: The Audacity of Professional Jugglers/Cheaters...

    so what was the actual cheat? When he fetched he presented his deck with one card still where his deck use to be, presented then his opp cut and then he put the card on top? Which was the...
  12. Thread: [Deck] Merfolk

    by SlopeeJ
    Replies
    7,998
    Views
    2,142,135

    Re: [Deck] Merfolk

    I don't think the storm copies do, just the original for 1 mana
  13. Thread: [Deck] Merfolk

    by SlopeeJ
    Replies
    7,998
    Views
    2,142,135

    Re: [Deck] Merfolk

    No one has tried trickster because it is terrible, cursecatcher is the best one drop and probably always will be. Cursecatcher is to good vs dredge, storm, and control. I would go down to 3...
  14. Replies
    43
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    8,609

    Re: SCG Memphis Top 4

    players there are no worse then anywhere else
  15. Replies
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    51,188

    Re: Burn wins second consecutive SCG Open

    What I couldn't believe was in the top 8 the rug player vs the mud deck couldn't draw a burn spell for the welder/metalworker both games 2/3. I said to a friend, rug not having a burn spell in game 2...
  16. Replies
    8,553
    Views
    2,269,544

    Re: [DTB] GW/x Maverick

    I would love to play against maverick and have them deeds their whole board away.


    I find this really interesting and my first thought was really dude? Seriously
  17. Thread: [Deck] Merfolk

    by SlopeeJ
    Replies
    7,998
    Views
    2,142,135

    Re: [Deck] Merfolk

    I def don't see how you can run maze of ith in a deck that plays 12-13 islands and 4 wastelands/mutavaults unless you are cutting 2 of the colorless lands. I would much rather have mutavaults and...
  18. Replies
    8,553
    Views
    2,269,544

    Re: [DTB] GW/x Maverick

    Tendrils is life loss not damage.

    I don't know about burn, when ever I played it I always ended up top decking lands after I blew my load and they were at 2-5 life. Maybe it is better with the 4...
  19. Thread: [Deck] Burn

    by SlopeeJ
    Replies
    2,788
    Views
    718,471

    Re: [Deck] Burn

    I didn't mean to turn the thread into a lavamancer vs figure discussion. I just stated MY opinion and I think a recurring 2 damage a turn is better than figure even with barb ring.


    It could be...
  20. Thread: [Deck] Burn

    by SlopeeJ
    Replies
    2,788
    Views
    718,471

    Re: [Deck] Burn

    I don't get it either, I didn't watch online but I did read about the couple of burn matches on scg. I can see figure of destiny being good for 2 reasons, 1 is you can sink extra mana into him early...
  21. Thread: [Deck] Merfolk

    by SlopeeJ
    Replies
    7,998
    Views
    2,142,135

    Re: [Deck] Merfolk

    The problem with this is if he actually ran good cards his deck would be better. I agree tweaking the deck to your liking, but their is a reason some cards are not played. There are people our there...
  22. Thread: [Deck] Merfolk

    by SlopeeJ
    Replies
    7,998
    Views
    2,142,135

    Re: [Deck] Merfolk

    I thought you were talking about Maverick, and you are right Team Italia is a tough matchup. Both of those matchups are far from an automatic loss. I just think Merfolk needs to play more creatures...
  23. Thread: [Deck] Merfolk

    by SlopeeJ
    Replies
    7,998
    Views
    2,142,135

    Re: [Deck] Merfolk

    How about playing cards to help vs the matchup?
  24. Replies
    4
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    2,445

    Re: Snacaster Mage question

    Yep I misread for sure
  25. Thread: [Deck] Merfolk

    by SlopeeJ
    Replies
    7,998
    Views
    2,142,135

    Re: [DTB] Merfolk

    image doesn't target so I don't see how mother is a problem? She can also only target creatures they control. Am I noob or something?

    The problem with stifle has always been the same. First...
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