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Type: Posts; User: Gibsonmac

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  1. Replies
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    Re: [Deck] Dreadstill - Enter the Fist

    Try REB/Pyroblast, it pwns war monk all day
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    Re: [Deck] Dreadstill - Enter the Fist

    I would pick 2 and run a 3/3 split, otherwise it gets pretty situational, and you will most likely have the wrong cards, or 'sub-optimal' cards in your hand when a situation arises, and you will wish...
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    Re: [Deck] Dreadstill - Enter the Fist

    Lightning bolt takes care of all DS's dudes (save slogger)

    definitely do NOT go below 3 top's... Rood plays 2, but he's playing Ur and is one of the 'founding fathers' or 'the' actually... Ur is...
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    Re: [Deck] Dreadstill - Enter the Fist

    SB
    -1 BEB (3 is alot, whereas the REB is great in a counter war, and kills RWM, CB, Sower etc. so 3-4 is great... personally I'd cut them all and run sower/burn/removal... it's more effective...
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    Re: [Deck] Dreadstill - Enter the Fist

    empty the warrens, dredge tokens, just another answer that doesn't get hit by needle, more options
  6. Replies
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    Re: [Deck] Dreadstill - Enter the Fist

    sure thing, just PM me with any specifics, I'll do what I can to help... good luck with the deck
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    Re: [Deck] Dreadstill - Enter the Fist

    Ok man, go to http://sales.starcitygames.com//deckdatabase/displaydeck.php?DeckID=29167 this is the 'standard kick your ass list' to this, many of us have done the following:

    Main:
    -1 Island
    +1...
  8. Replies
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    Re: [Deck] Dreadstill - Enter the Fist

    You NEED NEED at least 3 wasteland, also, a lot of people (the standard I guess in Ur) run 3 CB and 2 Top, never ever have problems with it, if you are looking for space that is... also, 3 trinket...
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    Re: [Deck] Dreadstill - Enter the Fist

    EXACTLY... you give them options, and they always choose the one you don't want
  10. Replies
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    Re: [Deck] Dreadstill - Enter the Fist

    They side in grip for cb/top/dreadnought, sower is stronger in this deck
  11. Replies
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    Re: [Deck] Dreadstill - Enter the Fist

    In that case, I would cut an Island so you have the same number of blue sources, I would also stick with 3 volcanic island... but like J.V. said, trop is a good idea explosives for 3:smile:

    If...
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    Re: [Deck] Dreadstill - Enter the Fist

    Forest isn't necessary unless there is a metric shit-ton of tempo thresh in your meta (even so not so much). if you're playing non-blue sources, they've gotta count for something (ie. factory's bash...
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    Re: [Deck] Dreadstill - Enter the Fist

    You WANT 2 trickbind in a Ur list, Academy... not so sure, could be good, but you want to minimize non-blue sources, so it would probably be better as 4th Factory... pretty important to this deck
    ...
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    Re: [Deck] Dreadstill - Enter the Fist

    mana base seems to be:
    3 trops
    3 volcanics
    3 wasteland
    3 misty
    3 tarn
    3 factory
    3 island/ some run 2 island 1 forest

    common sb's some number:
  15. Replies
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    Re: [Deck] Dreadstill - Enter the Fist

    @J.V. You seem to be the authority when it comes to UGr dreadstill, as such, what are the bad MU's the deck has, and are there any techy cards mb/sb to improve the rock/evagreen MU? thanks man.
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    Re: [Deck] Dreadstill - Enter the Fist

    yeah explosives for one is kinda pointless, also B2B also seems bad v. blood moon, cause it doesn't stop fetching for basics where the moon does, and now lists have more basics than before
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    Re: [Deck] Dreadstill - Enter the Fist

    is there any sort of consensus as to whether Ur or UGr is the better build??
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