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Type: Posts; User: colo

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  1. Replies
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    Re: [Deck] Dreadstill - Enter the Fist

    I just wanted to say thanks for posting these kinds of analyses whenever a new set comes out - I do not have much time for the game right now, but plan to re-enter Legacy "fully loaded" when I do,...
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    Re: [Deck] Dreadstill - Enter the Fist

    Yes. That's also what makes it sweet with Counterbalance - but only in theory. I've had that fucking miser land end up in my starting seven or as an early topdeck regularly, no matter what I did :>
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    Re: [Deck] Dreadstill - Enter the Fist

    Yes, that is my "strategy" behind running it. Cantrips and CMC 1 removal is significantly less likely to resolve, esp. if you can Brainstorm in response. Also, it's a popular target for opp's counter...
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    Re: [Deck] Dreadstill - Enter the Fist

    Made it to four rounds of Legacy yesterday, piloting my unchanged list to a 2-2 finish: Grixis Control (2-0), Eldrazi Blood Sun Stompy (1-2), UB Death's Shadow with r splashed for Grim Lavamancer and...
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    Re: [Deck] Dreadstill - Enter the Fist

    Thanks for your contribution, frustanani - I updated the list with your suggestions :) Of course; Strix and Angler are kinda no-brainers; I wonder why I hadn't thought about them! :) Ice-Fang Coatl...
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    Re: [Deck] Dreadstill - Enter the Fist

    Based on the input considerng spalshing G: To those of you considering "light splashes" of other colours, what are the cards you expect to be most impactful in the current meta? To me, the most...
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    Re: [Deck] Dreadstill - Enter the Fist

    Thanks 8)

    My list (still mono U) as of last Friday:


    4 Scroll of Fate
    4 Phyrexian Dreadnought
    4 Counterbalance
    4 Force of Will
    4 Stratus Dancer
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    Re: [Deck] Dreadstill - Enter the Fist

    Managed to squeeze in a Legacy FNM last night (list unchanged), went 3-1: Oko Reanimator feat. Veil of Summer (2-0), Sneak and Show (2-0), UR Delver (1-2), RUG Delver (2-0). Of those 7 wins, 6 were...
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    Re: [Deck] Dreadstill - Enter the Fist

    Yes, that is my otherwise unchanged list with 4x Counterbalance. I only had it on board twice yesterday, and it wasn't game-deciding then.

    Dredge wasn't very exciting - opponent won game one on...
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    Re: [Deck] Dreadstill - Enter the Fist

    Three rounds of Legacy for me yesterday; I went 2-1: BG Turbo Depths (2-0), Mono-R Goblins (1-2 - third game was very close, with a Mulligan to 5 for both of us, and him drawing the better mix of...
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    Re: [Deck] Dreadstill - Enter the Fist

    I had two in the mainboard, and kept drawing those two copies ALL. THE. TIME. It was so annoying that I, at one point, publicly and jokingly complained to spectators of our round about its magically...
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    Re: [Deck] Dreadstill - Enter the Fist

    I've got some more reps in with my mono-U, Scroll/Nought-reliant list, and began to suffer a series of crushing defeats the last few tries, amongst others from 3c Snow Control, UW Miracles, and...
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    Re: [Deck] Dreadstill - Enter the Fist

    Quick report: Went 3-1 today with my already-posted list (only change: swapping all copies of Dismember for copies of Reality Shift), beating Uw Merfolk 2-0, losing to UWr Snow Mentor Walker Control...
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    Re: [Deck] Dreadstill - Enter the Fist

    I acknowledge this is true, but what does Fathom Seer leave on the table when your Scroll of Fate isn't there, or has been dealt with? Stifle-Nought is a strong enough combo to stand on its own, and...
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    Re: [Deck] Dreadstill - Enter the Fist

    I have experience running Fathom Seer in Legacy (back from the UW Tempo days; check http://www.mtgthesource.com/forums/showthread.php?15562-Deck-UW-Tempo if it doesn't ring a bell), but I can't...
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    Re: [Deck] Dreadstill - Enter the Fist

    @Fox: I don't feel that mono U is as reliant on Scroll as you seem to paint the picture here - my list still has 7 pieces to enable "hardcast" Phyrexian Dreadnought, and with enough counter(balance)...
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    Re: [Deck] Dreadstill - Enter the Fist

    I cannot imagine that playing fewer than a full playset Scoll of Fate is correct while this card is legal. It just fixes to many problems, and even enables a grindy backup-plan to win on the back of...
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    Re: [Deck] Dreadstill - Enter the Fist

    Yes! (Although it's 3/2 after being flipped.) Even a 2/1 flyer can be what you need sometimes - and if it's just to stop the bleeding from a resolved Delver of Secrets... - while a vanilla 1/1 rarely...
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    Re: [Deck] Dreadstill - Enter the Fist

    Awesome! It did loads of work, mostly on its own (without cantrip support) :) It was also one of the "oh, shit!" cards that made people get themselves into thermonuclear counter wars, and quite...
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    Re: [Deck] Dreadstill - Enter the Fist

    I found some time for Legacy today, and participated in our weekly no-entry-fee tournament, with around 20 people attending. I piloted these 76 to a 3-0-1 finish in first place:


    4 Scroll of Fate...
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    Re: [Deck] Dreadstill - Enter the Fist

    Have you considered running Counterbalance as a convenient one-time investment to dodge common removal and provide virtual CA? Given the amount of Cantrips in DNSolver's list, this ought to be...
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    Re: [Deck] Dreadstill - Enter the Fist

    Afaiui: Nimble Obstructionist counters opponents' abilities without breaking Standstill.

    Walkers' abilities are merely activated abilities. You can counter their effect, but not their cost being...
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