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Type: Posts; User: georgjorge

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    Re: [DTW] Dreadstill - Enter the Fist

    Now the deck OBVIOUSLY is very good, and I'm starting to play it, but I'm still a bit puzzled by how the Standstills work out on the back of Factory alone. If Factory gets wasted, we'll play draw-go...
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    Re: [DTW] Dreadstill - Enter the Fist

    Not true. Both dig three cards deep, but if you have a shuffle effect your next turn, Ponder lets you only get two of those while Brainstorm can you get all three (in exchange for one from your...
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    Re: [DTB] Dreadstill - Enter the Fist

    Sorry if this question has been asked before...Since people will always bring in at least 3-4 additional removal for Nought for games 2 and 3, some of them uncounterable (Grip and Spree), what's your...
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    Re: [DTB] Dreadstill - Enter the Fist

    True...I tried B2B main, but it's a bit too narrow. Decks that it's not hot against include the Stompy decks, Stax, Goblins, Combo (ok, not much worry about that one), Ichorid, and decks that play...
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    Re: [DTB] Dreadstill - Enter the Fist

    Is Trinket Mage so important as a beater that you couldn't run Dizzy Spell for it? For the same cost, you could fetch EITHER Nought or Stifle, as well as Top, Brainstorm, Needle, Extirpate etc. Not...
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    Re: [DTW] Dreadstill - Enter the Fist

    So what is your thought on Chrome Mox (in a Ub version also running Confidants) ? Can the deck support the card disadvantage ? Because it would make for some pretty good openings: First turn...
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    Re: [Deck] Dreadstill - Enter the Fist

    While that's true, it also applies to them - they can just as well develop their manabase, draw into Wastelands, and sculpt a perfect hand. If they play more lands, they can often do it better. This...
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    Re: [Deck] Dreadstill - Enter the Fist

    I like the concept of Standstill in a not-so-boring deck as Landstill...however, I run into situations where I drop it, then my Factory is wasted, and I have to wait forever for the next one (unless...
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    Re: [Deck] Dreadstill - Enter the Fist

    ...with 12 Islands on the board ? I'm wondering which deck could manage to do this - even long drawn-out games versus Landstill never see them with more than ten lands on the board :wink:
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