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    Re: [Deck] Dreadstill - Enter the Fist

    Miracles is an ok matchup not a great one in my experience. Once we resolve Dreadnought they still have the same removal suite and the odds are against us having another Stifle in hand to stop the...
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    Re: [Deck] Dreadstill - Enter the Fist

    I think the real problem with running CounterTop in this is that in 2008 4 Brainstorms and 3-4 Sensei's Divining Top was excellent consistency for the format. In 2015 it's mediocre. Not bad but...
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    Re: [Deck] Dreadstill - Enter the Fist

    That's how Dreadstill used to run in its heyday in 2008. CounterTop to stop StP. It might be the way to go now but that means no Delver.
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    Re: [Deck] Dreadstill - Enter the Fist

    It's a heavy white meta where I play these days and so Dreadstill is on the bench. I think you have to look at UB(x) these days as a possibility. You have to be able to get Swords to Plowshares and...
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    Re: [Deck] Dreadstill - Enter the Fist

    You don't like Mastery of the Unseen as an enabler? It just seems so good given that it spits outs 2/2's and also enables broken plays with dreadnought. I can see Hushwing Griff as more disruption...
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    Re: [Deck] Dreadstill - Enter the Fist

    First brew with Mastery of the Unseen with some undecideds and questions.

    [Creatures]

    4 Phyrexian Dreadnought
    1 Misthollow Griffin
    4 Mishra's Factory

    [Other Combo Permanents]
  7. Replies
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    Re: [Deck] Dreadstill - Enter the Fist

    Dreadstill should be able to manage the Miracles matchup as well as anybody. BUG Delver could be problematic but we also gained a good option in Mastery of the Unseen. I think there's a really good...
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    Re: [Deck] Dreadstill - Enter the Fist

    Dreadstill is primed for a reboot with Manifest as an option and Standstill returning to it's position as best draw 3. Is this thread primarily for the U[g][r] variants or can any list be posted? ...
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    Re: [Deck] Dreadstill - Enter the Fist

    Taps for blue and trades with Delver, Vendilion Clique and Flickerwisp. Mishra's Factory is just better than Mutavault and Faerie Conclave is better in a list running majority blue spells. I would...
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    Re: [Deck] Dreadstill - Enter the Fist

    I decided to do some Rood things in my adaptation last night at FNM. We had a decent turnout for Legacy with 16 players and they went 4 rounds for a change. I think they were trying to keep players...
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    Re: [Deck] Dreadstill - Enter the Fist

    Stifle stops their fetches. Storm has real trouble playing against anything with Stifle + Wasteland + counters. That's what happens when you play very few lands and no basics in your build.

    I...
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    Re: [Deck] Dreadstill - Enter the Fist

    Tricolor Balls to the Wall build - RUG Tempo style

    4 Delver of Secrets
    4 Tarmogoyf
    4 Phyrexian Dreadnought

    4 Brainstorm
    4 Ponder

    4 Daze
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    Re: [Deck] Dreadstill - Enter the Fist

    I put this up in the BUG Delver thread as a possible variation. Anybody see major flaws in it aside from the vulnerability to moon and wasteland?

    Creatures

    4 Delver of Secrets
    4 Deathrite...
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    Re: [Deck] Dreadstill - Enter the Fist

    This archetype is just so well positioned against the current meta. If you keep to the basic shell you have answers for almost everything alongside really nasty threats that people have trouble...
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    Re: [Deck] Dreadstill - Enter the Fist

    2-1 with the list I posted above tonight. The only changes were 2 Rough//Tumble in the SB for 2 of the Pyroclasms after I realized they were a one-sided board wipe against most tribal lists.
    ...
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    Re: [Deck] Dreadstill - Enter the Fist

    @Yan

    Could you please repost the list? I went back to April in the thread and couldn't find the one you referenced. Curious about CA and what your build does.

    Semi-related topic: Is Trinket...
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    Re: [Deck] Dreadstill - Enter the Fist

    @scrum

    CB/Top could be good in a meta that didn't have a lot of Jund and BUG. It'd probably be very good in a meta with a lot of Burn and Storm type action. I've often wondered if using CB/Top...
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    Re: [Deck] Dreadstill - Enter the Fist

    Ur is still the right place to be with this archetype. Figuring out the right mix of Standstill and Treasure Cruise is the issue. The things that made Ur weaker are in decline right now. Abrupt...
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    Re: [Deck] Dreadstill - Enter the Fist

    Thopters kill Jace easily and quickly and we have no blockers. If we have EE we can try to kill the foundry but Firespout doesn't work because they just make more Thopters in our EoT and over-run.
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    Re: [Deck] Dreadstill - Enter the Fist

    Moat is a miserable card to have to deal with. When it lands game one it's game over. Game two we have grips in the sideboard for the green splash and that gives us a chance but it's just a chance....
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    Re: [Deck] Dreadstill - Enter the Fist

    Spell Pierce is mainly for games when I'm playing second, as I don't like Daze as much in that situation and I'm playing bolts to handle early creatures. I also add it in when Standstill looks weak...
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    Re: [Deck] Dreadstill - Enter the Fist

    I'm trying a Ugr version aimed at shutting down Zoo, Goblins and Merfolk and letting some of the otherarchetypes sort themselves out against the overall versatility of the deck. I'm going just 7...
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    Re: [Deck] Dreadstill - Enter the Fist

    Counterbalance already protects Phyrexian Dreadnought. Adding in another card just to protect him, and that has no other valid purpose in the deck, is a mistake. The one situation where it's good...
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    Re: [Deck] Dreadstill - Enter the Fist

    Seems like an interesting build. Missing some of the "oops I win" factor that gives Dreadstill the dread factor for opponents, but it's a solid looking list. I'm assuming the manabase is 6 fetches,...
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    Re: [Deck] Dreadstill - Enter the Fist

    Play a Mountain, 4x Scalding Tarn and 2x Engineered Explosives main deck and Firespout in the sideboard. The Engineered Explosives are a sweeper for the deck to handle tokens, as well as being the...
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