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  1. Replies
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    Re: [Deck] Vial Goblins

    I think an important issue to consider is that the deck wants to be RB for sling gang and munitions expert and incorporating those while also having a manabase that can make G on turn 1 is a bit of a...
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    Re: [Deck] Vial Goblins

    I'm aware of which cards in the list have black mana symbols on them but all those 3 can be cast off 1 badlands + anything.
    Sling and squad also have higher cmc so you have more time to find the...
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    Re: [Deck] Vial Goblins

    well, yeah you can cut ports for black sources, but overall I don't think this is worth it if you're doing it just to support 1-2 Munitions Expert
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    Re: [Deck] Vial Goblins

    I've thought about playing tomb and think it could definitely be a good idea, unsure if it would be worth replacing ports but worth considering.
    I do play MTGO but only pauper at the moment.
    More...
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    Re: [Deck] Vial Goblins

    Lands
    4 Waste
    4 Port
    4 Cavern
    3 Mountain
    3 Badlands
    5 Fetchlands
    [23]

    Core Engine
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    Re: [Deck] Vial Goblins

    I think it would see play in Vial Goblins as basically a Ringleader / Matron split card
    For example if you really need a card to deal with an opponent's threat, even if you don't have much mana and...
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    Re: [Deck] Vial Goblins

    My speculative decklist with the new cards:
    4 Wasteland
    4 Rishadan Port
    4 Cavern of Souls
    3 Mountain
    3 Badlands
    5 Red Fetchlands

    4 Aether Vial
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    Re: [Deck] Vial Goblins

    It's kind of cool that you can dump e.g. Sword with 1 Engineer, then bring it back from the graveyard, then play a 2nd engineer to dump something useful, then sac the Sword to bring the other thing...
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    Re: [Deck] Vial Goblins

    It's an interesting suggestion.
    I think it's not compatible with goblin builds that play fetchlands.
    It's not too big of a nonbo with cavern: if you play Cavern before Blood Sun then your cavern is...
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    Re: [Deck] Vial Goblins

    The good
    - I agree with the statements about Piledrivers and lords not being good
    - I like warren weirding
    - I agree with the more recent comment explaining that you cut settler

    The bad
    - I...
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    Re: [Deck] Vial Goblins

    Kiki is fine without settler imo

    Generally people consider Kiki jiki to be much stronger in Warren Instigator builds as with the 2 triggers you can Matron->Kiki then copy matron to tutor again and...
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    Re: [Deck] Vial Goblins

    Trading one for one in the early game is fine because it assumes that you're going survive to the lategame where you can pull ahead with superior CA

    If you Mogg Fanatic your opponent's Delver of...
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    Re: [Deck] Vial Goblins

    Maybe you don't want to cut sharpshooter in this matchup because their non-Phoenix backup plan is pretty removal-light (after sideboarding maybe not) and mostly revolves around 1 toughness creatures...
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    Re: [Deck] Vial Goblins

    In my opinion you should probably block in that spot because if you don't block and your opponent has literally anything to put down off the trigger then your Lackey is basically deleted anyway.
    At...
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    Re: [Deck] Vial Goblins

    It's not new, I have been saying this for quite a while
    I have tested it and I think it's correct but other people have also apparently tested it and don't like it
    Try it for yourself and see what...
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    Re: [Deck] Vial Goblins

    My argument is that you should just accept this fact and then not play any of them, including Piledriver. Over and over I see that Piledriver seems to be little to no help vs unfair decks and a...
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    Re: [Deck] Vial Goblins

    I haven't tested goblins post DRS
    The list that I played in the DRS format was

    4 Port
    4 Waste
    4 Cavern
    3 Mountain
    3 Badlands
    5 Fetchlands
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    Re: [Deck] Vial Goblins

    Replay analysis: GoblinLackey1 youtube league

    https://www.youtube.com/watch?v=Rjgy3k4Ab2c&fbclid=IwAR0t1Y1IKJ4aptgyOWd2IaInDptqPTYp8HoPe3dgWy9IEmblNAIBO-jEuTw

    ************
    Deck Tech...
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    Re: [Deck] Vial Goblins

    Many times I find that Lightning Crafter is better than Siege Gang, because they both have quite a similar effect but crafter is cheaper and the ability isn't as mana hungry.
    If you can't put a...
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    Re: [Deck] Vial Goblins

    Trashmaster isn't a trigger, it's an activated ability.
    MWM has a triggered ability whose trigger condition happens in the process of activating Trashmaster's ability.
    After the condition has...
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    Re: [Deck] Vial Goblins

    This play doesn't work.
    If you sacrifice MWM to activate trashmaster you HAVE to make the goblin token before the trashmaster activation resolves, you can't choose the order
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    Re: [Deck] Vial Goblins

    This doesn't make any sense
    - A big reason for why Stoneblade plays black is for discard
    - Grixis Delver played/plays discard over other forms of SB combo hate
    - So did Elves, usually
    - Nonblack...
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    Re: [Deck] Vial Goblins

    Black cards are definitely better than the red/generic options vs combo

    You can't argue against them with points like "What if your opponent just discards your discard spells?" (How is this not...
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    Re: [Deck] Vial Goblins

    Assuming your opponent isn't an idiot you don't want to give them the choice
    If I wasn't splashing I wouldn't play fetches
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    Re: [Deck] Vial Goblins

    I think he means vs like Belcher and Storm you can just play it for 0
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