There were just like three pages of the thread talking about Iona. Anyways, long story short -- Lignify wrecks her and if you see her a lot, you can play a Karakas and try to draw into it.
Type: Posts; User: Otter
There were just like three pages of the thread talking about Iona. Anyways, long story short -- Lignify wrecks her and if you see her a lot, you can play a Karakas and try to draw into it.
I believe that you're misreading the card. It triggers on your upkeep, so it'll phase their team out on your turn and then dump them back into play for their turn to hit you with all of them.
Why exactly do we need to remove him? He stops us from casting Sigil and Replenish, but that's about it (maybe Moat, if you run it). We still get to draw our entire deck and surely somewhere in...
Is Helix Pinnacle really that effective? Don't forget that Serra's Sanctum is legendary. Assuming both players run the standard two copies and both draw large portions of their decks, it seems...
A decently safe line of play against a fast aggro start would be:
t1 Land, Sprawl
t2 Land, Grove, search for Grass
t3 Land, Presence, Grass-> Draw
t4 Play w/e you've drawn that doesn't suck
Not a fan of Moat for a couple of reasons:
1 - You can't possibly run more than one, which means you had to tutor for it in most instances where you need it. I don't see there being many scenarios...
I'm not very confident in my board yet, but here's what I'm currently messing with:
1 Replenish (three MD)
1 Ground Seal (two MD)
2 Blood Moon (one MD)
1 Karmic Justice (none MD)
1 Compost
1...
Nobody ever said it's better, you're missing the point:
Compost:
-Owns Hymn/Seize stuff, Eva Green, Train Wreck, whatever
-Also playable in Dredge matchup
-Does nothing against Loam
...
Oops, yeah, I misread it. I'm just so used to all of the 'chantress effects forcing draws in this deck.
Yeah, Dredge is very winnable unless they explode on turn one or two and...
Not to mention that Compost is absolutely insane against Dredge and other random matchups, while Spiritual Focus is going to sit in your board. Just make sure not to put yourself into a position...
Agreed, Merfolk really only has four relevant cards in the matchup, their Forces. Either they burn one on your Enchantress effect and then scoop to Replenish, or they let Enchantress hit play and...
I'm a little bit confused about how you lose to goblins, other than random games where they Waste/Port you to death. The monored version is the most popular and they have practically no outs to...
If your metagame is infested with Reanimator, play 4 maindeck Ground Seals and Lignifys with a set of Chrome Moxes to power them out ASAP. Otherwise, reworking the entire deck to deal with one...
Nice list: it gets to the point and doesn't try anything weird. A couple of small questions, though:
-Why three Ground Seal maindeck? I get that it cycles even in dead matchups, but with a pair of...
Not sure I agree with that -- all of the Chantress effects are green, as are the majority of the enchantments including Elephant Grass. It takes Iona three turns to go lethal, assuming they can pay...
It's easier to maindeck a copy or two of Ground Seal, but out of the board I think Wheel is just a better hate effect.
Force is never going to happen. It's dangerous to run it with fewer than 20 blue cards and between 20 lands, 4x each of Presence, Argothian, Grove, Sprawl, Grass, and 2-3x Confinement, Replenish:...
Do you guys find that a Taiga for casting Words of War is even necessary? It seems easy enough to cast off of Utopia Sprawl and if all four of them get set to G or W, you can always fry one with Aura...
You could use pandaburst as your instant win, though I still don't like the concept of adding Dream Halls to the deck. It is absolutely terrible if you can't get an Enchantress effect to stick and...
The #1 problem with her is that she's just going to die. Since your only other creatures are shrouded Argothians, people are going to have hands bursting with StPs, Bolts, Fire//Ices, Snuff Outs, etc...