I honestly do not think Squirrelcraft would be any good here, but I have tested with just Earthcraft multiple times over the years. It's hardly broken, but running 1-3 has the potential to make the...
Type: Posts; User: HPB_Eggo
I honestly do not think Squirrelcraft would be any good here, but I have tested with just Earthcraft multiple times over the years. It's hardly broken, but running 1-3 has the potential to make the...
I'm mostly thinking of running it to fix a three or four color list.
Of course, it remains to be seen if I can find a good reason to actually run a three/four color list. I certainly haven't in...
Yeah, I failed to catch that when reading through it.
Regardless, it will still probably be playable. Not over Utopia Sprawl, certainly, but I think running some alongside it will be decent.
New card that looks especially excellent for Enchantress: Abundant Growth.
Might consider splashing stronger now. At the very least, will lead to a more stable mana base and more cards over the...
A build with four Exploration and four Land Tax would probably be worth testing, although I seriously doubt it will be any good.
If you're going to run Energy Storm, you might as well run Aegis of Honor, instead. Comes down turn one, instead of turn two when you want to be playing Argothian. It only costs one, which means its...
This may have already been brought up at one point or another, but what do people think of Trace of Abundance? It's basically Utopia Sprawl for one more, but it protects your non-basics, most...
http://www.gatheringmagic.com/wp-content/uploads/2009/11/Awakening-Zone.jpg
Not sure at all if this is worth anything or not, but it seems like it merits at least a bit of testing. The main...
Energy Field seems like it might be worth playing, although the only match where a turn two Confinement would be necessary is combo, and Energy Field generally won't help there. I could see it being...
Island Sanctuary is, essentially, a bad version of Solitary Confinement. True, you don't have to discard, it costs one less, and you can turn it off and on, which could make it seem viable. However,...
Depends on the deck I'm playing. Landstill, Stax, and Pox all take forever, but that's more because of the deck I'm playing against than the one I'm playing. Otherwise, Words of War wins the game in...
This. Teeg may win you game two, but you have little to no chance of winning game one or game three.
Teeg is in my SB mostly because he hinders a lot of control decks. Sure, he's good against...
This is the list I'm currently running for this deck. I'd appreciate any feedback. Even though I've done a lot of testing over the past few weeks, I'm still not absolutely sure on all of my...
It's not out of color. You can play it for nothing, so it's essentially a colorless FoW that only works against Storm decks.
However, ANT runs chants, and they're going to start keeping them in...