I've been playing Choke main for a while, after seeing Spatula suggest it here or something. It's a strong silver bullet made redundant enough by Groves, shuts the opponent down much better than City...
Type: Posts; User: Jaiminho
I've been playing Choke main for a while, after seeing Spatula suggest it here or something. It's a strong silver bullet made redundant enough by Groves, shuts the opponent down much better than City...
Yes if they are put into the graveyard, which won't happen if you got Wheel of Sun and Moon enchanting yourself or there's a Samurai of the Pale Curtain on the board.
Sacred Ground is pretty much...
Why people keep wanting to splash other stuff? Red has Words of War, a fast and efficient win condition, and Blood Moon, which by itself already does almost as much as Contamination + Blossom without...
Turn 1 Exploration is only useful when you get to have a 3rd land on turn 2. With 6-8 auras + 0-3 ESG + 0-3 Moxen (playing 6 auras + 3 Moxen here), you should have that area covered up. The GG...
You have to replace a draw in order to bounce something, which can't be the enchantment that's triggering the draw. You'd need 2 enchantress effects and 2 enchantments to get "1G: Draw a card".
I've been running 2 Touch over 2 Exploration. There was a time when I played 1 of each. Touch always had a better effect on the game, except when Exploration would replace an aura (3 Lands +...
Karmic Justic takes care of all destruction issues, unless all your win conditions have just been destroyed and then removed by Crypt -- that would mean you misplayed badly. And even then, Crypt can...
This deck beats control based purely on the opposite of what you stated. Enchantress engine (Argothian + Presence), Choke, City of Solitude and some more, depending on which deck you are facing, are...
Keeping myself away from the combo subject, since I have null experience on that, I just want to point that I've been way happier with Gaea's Touch than I have been with Explorations. I now run 2 and...
I'm stupid, sorry. I never check DeckCheck and went on the lists and thoughts posted by people here.
GreenOne omitted the non-enchantment acceleration of the deck, which is usually 3 copies of one of ESG and Chrome Mox. I've played both (not simultaneously) and prefer and am currently playing Mox....
Wouldn't be good with Deed and you'd have to keep 1WW open at all times so you can cast it. Not advancing into your game plan makes it pretty bad. It's no replacement for Replenish, since the latter...
EDIT: Turns out I was completely wrong.
One pegasus will block only one attacker. Also, why would you want to draw enchantments, if you won't have mana to play them? Mesa's being overrated here. You can't just drop it on turn 3 and hope to...
Now I will. Just because you are saying so.
Yeah, I forgot to count Mox. Still more than half of the deck.
When 35 out of 60 cards of your deck support a card, it won't ever be standing alone.
It's both. It's a replacement effect created by an activated ability.
Mesa doesn't have a surprise factor when creating its tokens. It's on the board and your mana is open, so your opponen...
On the 1st turn you simply pay 2W. Then, on the 2nd turn, you must pay 2WW to have a single Pegasus on the board. Mesa works, but it's too mana intensive and, when trying to not die to some creatures...
Seal of Primordium, Oblivion Ring, Runed Halo, Choke, Blood Moon, Enchantress's Presence and Elephant Grass are all enchantments that have value outside of the engine. Getting rid of the tokens...
Mesa won't allow you develop your board while producing tokens. If you are trying to save yourself by doing this and don't have enough mana to produce enough tokens so that some will live to see...
Also, you don't have to worry about answering Needle.
Since Words of War is already our kill of choice when our library is low on cards, I believe this could fill another role -- an earlier and...
The first time I brought this deck to a tourney, I didn't actually had any Taigas or Savannahs, so I set myself up with the following base:
1 Plateau
2 Plains
10 Forest
4 Windswept Heath
2...
What I meant with recycling a Confinement was letting one die and bringing the same back or another one to the board. It's not as if playing "Cycling COST". It's more like what the word "recycling"...
No problem, that's my job. Glad to be of service. Now you do your job and explain this to me: How can recycling Confinements be generally a good thing against Goblins? Apart from the City scenario,...
Recycling Confinements against a deck that can hit you for lots at instant speed isn't a good idea. If there's a Siege Gang on the other side, you'll never want to do that unless you got City on the...