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Type: Posts; User: Shtriga

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  1. Replies
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    Re: [Deck] Deadguy Ale (B/w Confidant)

    1 godless shrine is useful so that you can have white mana after an extirpate on scrubland
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    Re: [Deck] Deadguy Ale (B/w Confidant)

    1 shade and 1 grunt? you need more beaters in there. the knights are weak by today's standards, with tarmogoyf being everywhere and all
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    Re: [DTW] Deadguy Ale (B/w Confidant)

    almost diabolic tutor. except it can cost BBB, the same, or a lot more. I say, meh
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    Re: [DTW] Deadguy Ale (B/w Confidant)

    the lynxes are somewhat good against goyf but albeit being a solid creature, they're still weak. you want more significant clocks in there, like 4 shades, and any combination of grunts or...
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    Re: [DTW] Deadguy Ale (B/w Confidant)

    hymn is great for the bit of card advantage it gives, and is good at putting the opponent in topdeck sometimes. but I suppose you're right, when running confidant and specter (and 3 colors, since...
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    Re: [DTW] Deadguy Ale (B/w Confidant)

    thoughtseize + hymn to tourach seems like the best discard package, rather than duress (as in, seize replaces duress). I was never a huge fan of therapy. I mean, it's pretty good, but I feel more...
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    Re: [DTW] Deadguy Ale (B/w Confidant)

    3 tombstalkers seems the right number to me and what I have always ran in my black decks. even with 3 sometimes you're stuck with too many in hand.

    I'd still test the enforcers though. if the cost...
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    Re: [DTW] Deadguy Ale (B/w Confidant)

    mystic enforcer, that's an interesting option I had never seen being considered. it's ultimately better than tombstalker as long as you have thresh
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    Re: [DTW] Deadguy Ale (B/w Confidant)

    I used to run smallpox but at the end dismissed it because it was a bomb sometimes, but many times it was too symmetrical for my taste. besides I don't have room for it in the deck. its a good card...
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    Re: [DTW] Deadguy Ale (B/w Confidant)

    I just played some 6 games against a cret belcher deck. lost 5-1 :( he got turn 0-1 wins left and right, even against opening hands full of discard and extirpates (before I had the mana to play...
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    Re: [DTW] Deadguy Ale (B/w Confidant)

    7 mass removal does seem a bit overkill, especially since they have no synergy at all with your own creatures :) . I'd myself run for 3-4 slots of mass removal only (maybe 4 in any combination of...
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    Re: [Deck] Deadguy Ale (B/w Confidant)

    maralen is in my opinion one of the worst designed cards ever. it will give the opponent acess to the exact card they need next turn, before it even benefits you, or it just gives them a removal...
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    Re: [Deck] Deadguy Ale (B/w Confidant)

    my thoughts exactly
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