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Type: Posts; User: shallowend

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  1. Replies
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    Re: [Deck] Cephalid Breakfast

    Sorry, I'm drunk

    2 less ponder
    1 less spell Peirce

    1 shuko
    1sofi
    1 jitte

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    Re: [Deck] Cephalid Breakfast

    I played this to a cash finish at a local event recently

    3 nomad en kor
    4 cephalid illusionist
    4 stone forge mystic
    4 baleful strix
    1 narcomba
    1 vendillion clique
    1 true name nemisis
    1...
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    Re: [Deck] MUD (Metalworker)

    I think if we can crew this we would rather be attacking. Also we are not looking for specific things, more just a quantity of our cards so the howling mine effects do a pretty good approximation of...
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    Re: [Deck] MUD (Metalworker)

    I am not sure I agree with your logic. There are few spells in our list that cost less than 3 and it has always been the case we aim to break the synergy of this effect. If our manabase is in ruins...
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    Re: [Deck] MUD (Metalworker)

    Completely agree. Have not been playing titan for a year

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    Re: [Primer] Maverick 2.0 - GW/x

    That is a convincing argument. I play in a meta without a previlence of those decks but it sounds worth a go

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    Re: [Primer] Maverick 2.0 - GW/x

    I'm low on tracker recently. Just too slow. I am dubious on voice as it's at its best against counter spells which most people are taking out against us. I can not think of a situation where I would...
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    Re: Legacy popularity

    3 or 4. Often "caspetative" (for prizes, without a judge). In the north of England you can win a duel land every other week pretty much.

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    Re: [Primer] Maverick 2.0 - GW/x

    Top 4'd local legacy monthly yesterday (with some kind breakers).

    My takeaway - Tireless tracker is too slow. I added it to the sideboard as a card advantage engine but it's just not good enough....
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    Re: [Deck] Painter-Stone

    Can someone direct me to current mono blues lists?

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    Re: [Deck] MUD (Metalworker)

    Worth testing but apart from the howling mine effect I worry it isn't doing anything we want. Our creatures are already the biggest, our spells are mainly even casting costs to line up with our mana...
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    Re: [Deck] GW/x Maverick

    Did you miss mother of runes at all?

    I am interested in the cut of batterskull, what changed to lead to its inclusion on the second day?

    Did main deck sigarda do work?

    Well done on the...
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    Re: [Deck] GW/x Maverick

    That is a strong endorsement. Will try one out.

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    Re: [Deck] GW/x Maverick

    Has anyone tested sylvan safekeeper? Evidently has some synergy and a powerful effect but I have no experience casting it

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    Re: [Deck] GW/x Maverick

    Re: pile
    I feel like we are playing a similar strategy to pile but have the consistency. Tnn is by far their best card but I feel they often expend a lot of resources getting it into play and a well...
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    Re: [Deck] GW/x Maverick

    I considered it when building for a recent event, but i think the one of answers need to be green for gsz. This is where we get our edge by consistently being able to find the answer or threat we...
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    Re: [Deck] GW/x Maverick

    Really interesting to hear everyone discussing punishing maverick as the current direction of travel. I have moved away from punishing to junk maverick to maximise deathrite, have better answers to...
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    Re: [Deck] MUD (Metalworker)

    Seems strange to me as well. I have never felt that there is any creature which is a "must resolve". I assume it's one of the best taps for colourless lands and people want to fill those slots. I...
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    Re: [Deck] MUD (Metalworker)

    I am a huge ugin fan, the -x wins games you had no right winning and the ultimate is attainable and absurd in a deck with no spells.

    Angel/emperion - I play angel as it is an out to wonky...
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    Re: [Deck] MUD (Metalworker)

    Just seen this and had to check. I was going to play maverick at a local win-a-tundra event but hearing about this has made my decision on deck choice for me. Time to sleeve up the robots and get to...
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