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    Re: [Deck] Vial Goblins

    I've been a huge fan of using Hypergeometric calculators for deckbuilding, mostly as a tool for establishing likelihood of drawing lands and whatnot. I recently stumbled upon a Binomial Probability...
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    Re: [Deck] Vial Goblins

    Funny timing, since I just started running one again.
    Stingscourger got cut because it was too slow against the decks you mentioned (Reanimator and Depths). Reanimator is just too fast for it. A...
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    Re: [Deck] Vial Goblins

    If Kiki winds up in hand, congratulations, you get to play a Kiki. Just win that way. You don't need to re-assemble the Snoop combo when you can just play a Kiki and win like Goblins always has with...
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    Re: [Deck] Vial Goblins

    Congrats on your 5-0 the other day! I get the CT main. What was the inspiration for Ghost Quarter over Port?
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    Re: [Deck] Vial Goblins

    https://i.imgur.com/sOyZh5y.png
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    Re: [Deck] Vial Goblins

    I made Top 8 of a 73 player Legacy tournament yesterday with trusty Rb Goblins.
    61 Cards
    4 Vial
    4 Lackey
    1 Skirk Propector
    2 Piledriver
    2 Mogg War Marshal
    3 Munitions Expert
    3 Cratermaker
    2...
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    Re: [Deck] Vial Goblins

    Tons of comments on this, just not on this forum. Marcelo (ScatmanX) is the man and this list is legit. 2x Sling Gang is the new normal. There are a bunch of lists on tcdecks that are derived from...
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    Re: [Deck] Vial Goblins

    Sure thing! Run 2 Sling-Gang main and 2-3 Munitions Expert. Sling Gang is awesome and worth running in multiples. Weirding probably isn't great right now. The fatties ignore it for the most part and...
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    Re: [Deck] Vial Goblins

    List looks awesome! A few things jump out at me... 1st, since you're rocking Winstigator and Squee, perhaps More Squee and more Chrome mox/Gemstone Cavern? It would give you more ways to accelerate...
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    Re: [Deck] Vial Goblins

    Here's my spreadsheet, updated with chances on mulls to 4. I believe you should be able to copy and paste if you want to use this with your own Critical Turn and Necessary Trump assumptions.
    ...
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    Re: [Deck] Vial Goblins

    I've been thinking about sideboarding strategies lately, specifically how to quantify the number of sideboard slots we need to dedicate to certain matchups. My framework centers around 2 criteria I...
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    Re: [Deck] Vial Goblins

    My experience so far against Arcanist: You just need to play out your hand to go wide until you can deal with it. It’s an easy card to chump block one you have 3 power on board, so just jam your...
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    Re: [Deck] Vial Goblins

    How best to deal with the Arcanist Problem?
    There seem to be several strategies for dealing with it. First off is standard Goblins spot removal. This is a bit of a problem though because our spot...
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    Re: [Deck] Vial Goblins

    It's a RB deck now! Get with it. You're running enough B cards that your manabase should be able to support any number of ME.
    My manabase, for reference:
    Lands [25]
    1 Arid Mesa
    1 Karakas
    1...
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    Re: [Deck] Vial Goblins

    I dig the list. You on MTGO? If so, what's your handle? I'm super creative with mine (jrw985).
    Your list should treat you well. One suggestion though: Ancient Tomb! You're running Rabblemaster,...
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    Re: [Deck] Vial Goblins

    This Goblins thread has been too dead for too long! Wrenn & Six is no more, so you can play Lackey on the draw again. I've been having a great time and a lot of success playing goblins on MTGO...
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    Re: [Deck] Vial Goblins

    I cut SGC long ago because 5cmc is just too expensive. Sling-Gang has been an incredible replacement.


    Sent from my iPhone using Tapatalk
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    Re: [Deck] Vial Goblins

    @egoblinsw

    Cool list! I like the artifact package. What I dont like is how Engineer needs a Warchief, but it is what it is. I ran basically the exact same artifact package in my EDH Goblins deck....
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    Re: [Deck] Vial Goblins

    What’s your list?


    Sent from my iPhone using Tapatalk
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    Re: [Deck] Vial Goblins

    I thought about that, but ultimately decided Lackey has too many strings attached to be a mana-like-source in my analysis.

    Another note: The 25th land makes you more likely than not to make your...
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    Re: [Deck] Vial Goblins

    I saw that most of the top Legacy decks run way more mana or land-equivalent cards than we do. Eldrazi and Dark Depths run 30 mana/land cards, Delver decks and Miracles run 28 when you consider...
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    Re: [Deck] Vial Goblins

    Warren Weirding: Good now, or GREAT now?


    Sent from my iPhone using Tapatalk
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    Re: [Deck] Vial Goblins

    Sling Gang is a great card. It provides bodies to boost the primary beatdown plan, it adds reach to help run through blockers and get value out of blocking, and it allows for an alternative win...
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    Re: [Deck] Vial Goblins

    Well, if you’re connecting with Winstigator you don’t really get a benefit from the casting cost reduction, so the only thing your getting is the pump and a large body. Chieftain gives you the pump...
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    [Deck] Vial Goblins

    Has anyone done testing around Blood Sun? I was wrecked by it recently when it came down T1 and I had a hand full of fetches and I was really surprised at its power. It does a lot of the cool stuff...
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