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    Re: [Deck] MUD (Metalworker)

    On a second thought, I think you're right. The best play we have against infect is a huge ballista.
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    Re: [Deck] MUD (Metalworker)

    I think against griselbrand it's not good enough, because you're on a 3 turn clock. If its S&T they could also go emrakul or omniscience, if it's burning reanimator on sideboarded games they tend to...
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    Re: [Deck] MUD (Metalworker)

    I thought of a card to try and beat Goblins. Since they are not running Tuktuk Scrapper/ tin-street/wear&tear anymore and relying on cratermaker and trashmaster to do their job. Cursed Totem may be...
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    Re: [Deck] MUD (Metalworker)

    I think I'll test traxos in the Endbringer slot. I tried Meteor Golem as another way to remove main b2b and other annoying things, but it seems underwhelming at best.

    Is Traxos working well...
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    Re: [Deck] MUD (Metalworker)

    I kept 1 kuldotha to fetch for emperion mostly since I cut blightsteel. The list is aimed to maximize metalworker since many decks are running mana denial. I've been comboing more consistenly now or...
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    Re: [Deck] MUD (Metalworker)

    That list seems reasonable, I agree it would be better than Mengucci's.

    I'm running a weird list myself. Apart from the endbringer, that could be 2nd Karn/kuldotha, 4th Coil or 3rd Ballista, it...
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    Re: [Deck] MUD (Metalworker)

    It's not regular, but Mengucci posted a go in mol. He does some mistakes, but still gets 4-1:


    https://www.youtube.com/watch?v=Uf8YTt68wZM&feature=youtu.be
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    Re: [Deck] MUD (Metalworker)

    Congrats on the results! I did terrible at a 6 round event so I changed a lot of my list because my meta is full of goblins, miracles is casting MD b2b and maverick is a thing again. I loaded on...
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    Re: [Deck] MUD (Metalworker)

    Not really, there's been an increase on grindy decks and a slight decline of blue control decks on my local meta, specially Blade variants that have counters and pressure at the same time. Grixis is...
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    Re: [Deck] MUD (Metalworker)

    I started with Malife's deck from page 230 and adapted a little bit. I'm trying to min-max the list to my playstyle and local meta, so I make small changes every week. I cashed out 3 of the 4 times...
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    Re: [Deck] MUD (Metalworker)

    I've been having reasonable success in these matches (miracles and Helm combo UW, haven't seen Blade variants for a while) with basically stock list:
    MD 1 spine, 2 dynamos, 1 greaves, 2 ugin, 2...
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    Re: [Deck] MUD (Metalworker)

    I ran his list with a few modifications in a small tournament, paired the worst matchups possible, 2 lands, aggro loam and Burning reanimator. On reanimator I went to town with wasteland copied by...
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    Re: [Deck] MUD (Metalworker)

    A friend from Brazil top 8'ed an event with this list a few months:

    24 LANDS
    4 Ancient Tomb
    4 City of Traitors
    4 Cloudpost
    4 Thespian's Stage
    4 Vesuva
    4 Wasteland
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    Re: [Deck] MUD (Metalworker)

    Awesome deck, man, gratz! The tokens are really nice too.

    I've put the deck away for a while until the meta around here stabilizes. Too many goblins and Dragon Stompies running rampant.
    I see...
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    Re: [Deck] MUD (Metalworker)

    Good luck to y'all that will play at Richmond, may you always be on the play with chalice on 1.
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    Re: [Deck] MUD (Metalworker)

    It's a good card against goblins and D&T, I used to run it with reasonable success.

    Since the meta shifted, I was thinking on going more combo oriented. I'll remove the post lands and replace...
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    Re: [Deck] MUD (Metalworker)

    Back to basics and the new Goblin too (we need to stop their lackey to have a chance).
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    Re: [Deck] MUD (Metalworker)

    Ok, death right Ramen (I like that :laugh:) is banned.
    I believe welder is better on a combo shell than a midrange one. So probably battlesphere, sundering, double staff , lots of bridges, etc Older...
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    Re: [Deck] MUD (Metalworker)

    I don't think it is worth playing welder again until they print a non-creature artifact that is ineherently powerful by itself. For now, you need too much setup for not enough value.
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    Re: [Deck] MUD (Metalworker)

    DRS is a maindeck card that hates opponent's graveyard. That goes for some combo decks, control and most midrangey decks. Can be cast with 2 different colors, It is a 1/2 so it blocks an early Goblin...
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    Re: [Deck] MUD (Metalworker)

    Possible upgrade to Spine.

    Slops: No replayability.

    Props: Can be uncounterable thorough caverns; Puts more pressure on S&T; Not affected by thorns and Teeg;
    ...
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    Re: [Deck] MUD (Metalworker)

    You don't need 4 caverns as there are not too many creatures on the list to overlap, 2 should be enough. 1 inventor's fair could be nice to get the first traxos. Apart from that, it goes more from...
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    Re: [Deck] MUD (Metalworker)

    Metalworker seems a bit out of place for the same reason, not enough mana sinks for it, but I might be wrong. You could add 1-2 ballista for that, or cut em for some more disruption pieces (thorns,...
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    Re: [Deck] MUD (Metalworker)

    I like your list.
    I believe you could cut the dynamos, your highest costing card is 4. I'd go for 1 boots, 1 batterskull. 2 Trini has been good for me, it don't think you need to go up on them.
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    Re: [Deck] MUD (Metalworker)

    I see what you mean, my list is geared towards brazillian meta, that is usually filled with midrange decks. RUG and BUG delver are being less used here in favor of grixis, so spyglass helps me...
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