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  1. Replies
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    Re: [Deck] Fetchland Tendrils

    WoW! Emidln starts to use AN in FT. Great!
    Do you remember what I said some time ago in chat about your use of AN?
    Anyway, I like your list, it's very similar to mine, except for the use of...
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    Re: [Deck] Fetchland Tendrils

    For the precision 2 blue decks in top8 (threshold UGW and landstill UWb).
    Anyway good luck with DDFT, we are only waiting your top8.
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    Re: [Deck] Fetchland Tendrils

    Play Orim in defensive manner.
    If you have in SB something can impose a clock, like Dark Confidant or a small EtW (2-3 storm), use it.
    Orim is the key.
    You must keep a white open always.

    I...
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    Re: [Deck] Fetchland Tendrils

    Congratulations to thefreakaccident. In Italy we name apartment's tournament, the tournaments with less than 20 players. :smile:

    I know that this list is out of the standard lists of FT, but I...
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    Re: [Deck] Fetchland Tendrils

    Thanks Benie Bederios, you understand all.

    Yeah, sometimes I want more lands, I think to increase the number of them, perhaps I cut 1x Chrome because often it is useful only after I play AD...
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    Re: [Deck] Fetchland Tendrils

    Is the read so difficult?



    thanks for your careful reading. :confused:
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    Re: [Deck] Fetchland Tendrils

    If you think that this card is a not so good for FT, you never test it.
    Why do you continue to play a deck strictly inferior? I'm trying a verson more oriented to TES with Burning Wish, Rite of...
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    Re: [Deck] Fetchland Tendrils

    Now you know this. :cool:
    You can't keep with burn an hand with only 1 land, because the deck is builded around a perfect mana curve and it needs to tap all mana in the first 4-5 to do 20+ dmg...
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    Re: [Deck] Fetchland Tendrils

    Seriously, do you play against Goofy?

    G1:

    G2:

    He keep both the hands at 7 with only a land with Burn. He deserves only to lose. Plus like you say, he does the mistake of playing PoP.
    ...
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    Re: [Deck] Fetchland Tendrils

    At my home Petal is necessary if you want to win via draw4 with 6 mana instead of 7. I presume this problem isn't so irrilevant or sneaky if you want a closure that requires less mana than classic...
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    Re: [Deck] Fetchland Tendrils

    Yeah, we can only lose on the draw against DS with this decklist.
    A first turn moon effect is GG with only 1 one island and 1 Petal into the deck.
    The same is for a first turn Chalice at 1 that...
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    Re: [Deck] Fetchland Tendrils

    Well, I’ve completed both 2 tournaments: one in real and one online.
    I’ve tried 2 different decklist to understand what is the best deck for me. These aren’t 2 reports, but only some considerations...
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    Re: [Deck] Fetchland Tendrils

    After almost 4 months from the last tournament, I can go to one of 42-people last sunday. Third position such as last one tournament (In semi-final my head + deck usually are off...).

    I'm also...
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    Re: [Deck] Fetchland Tendrils

    @nickrit2000: with your decklist I presume you haven't many trouble against TES if you play properly the deck. This mean play defensively. The matchup round on Orim's Chant.
    You can start the combo...
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    Re: [Deck] Fetchland Tendrils

    @dlevsApiJ: I understand that you want already in g1 a possible response to any hate card your opponents can propose (EtW for extirpate & mage, grip for balance and others hate cards...). I prefer a...
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    Re: [Deck] Fetchland Tendrils

    True, you can destroy the balance and then you can take a turn to setup your hand for the combo. But how many times does this situation happen? and how many times instead you destroy/bounce balance...
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    Re: [Deck] Fetchland Tendrils

    I wrote this time ago about general side in/out, but I presume it's again current.

    Anyway, we need your complete decklist + SB to understand the correct side in/out in this specific case. We...
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    Re: [DTW] Fetchland Tendrils

    Yep, but usually UBx aggrocontrol decks like Thresh UGB or Dreadstill variant with black play also Spell Snare, so they can give a role to their Snare. So we close the circle.
    Anyway I consider the...
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    Re: [DTW] Fetchland Tendrils

    How many times do you use it simultaneously against Extirpate and Crypt?
    What are the decks that play both them?
    Anyway the doubt between Abeyance, Duress, Pact is a minor aspect.
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    Re: [DTW] Fetchland Tendrils

    Someone plays again Abeyance in SB?
    I cut it because Abeyance allows to Spell Snare to became a relevance spell.

    Above all, if I'm playing a decklist with Doomsday maindeck I think to play in SB...
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    Re: [DTW] Fetchland Tendrils

    Yeah with the SDT-version it's more difficult to side in/out, but it's not impossibile.

    For example against Angel Stax & Dragon Stompy I side out easily (like all people) the 4 Chants and Wipe...
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    Re: [DTW] Fetchland Tendrils

    I'm trying 2 decks: one with and one without SDT.
    Anyway they are standard decklists, in the version with SDT I have a slot free because I use 3 SDT and not 4. Both the versions use 4 Petal...
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    Re: [DTW] Fetchland Tendrils

    2x IGG is useful only against discard based decks like Pikula or when you can start the combo with LED, LED, IT -> IGG -> IT, LED, LED -> IGG -> ...
    With only 1 IGG you can do only 9 storm count,...
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    Re: [DTW] Fetchland Tendrils

    I've discarded permanently the 17-lands build. There are advantages and disavantages.

    The advantages are that there is an improvement in the matchup against Landstill. -Petals +Lands for a more...
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    Re: [DTW] Fetchland Tendrils

    Greeone expresses my thoughts exactly.

    I don't test yet Doomsday in the deck, because I will not go for a while to any tournament and I want to test well the version with SDT before.
    In my meta...
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