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    Re: [Deck] Fetchland Tendrils

    There are two reasons I don't play Lim-Dul's Vault:

    1) Imagine that your hand is a ton of mana, no cantrips. On your turn, you topdeck Lim-Dul's Vault. Winning from here will take three turns...
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    Re: [Deck] Fetchland Tendrils

    The "default" Laboratory Maniac Pile is normally Ideas Unbound, LED, Sensei's Divining Top, Gitaxian Probe, Laboratory Maniac. You need the mana to cast Ideas Unbound and Top, so that's 1UU (plus two...
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    Re: [Deck] Fetchland Tendrils

    In this situation there is no hate to dodge by having Mentor in your deck, so I don't think you even bring it in. Simply put, if removal is the only real interaction you expect your opponent to...
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    Re: [Deck] Fetchland Tendrils

    DireNTropy, when you say that not playing Wish speeds the deck up, it seems strange to me. What is normally happening in your fastest games? Lim-Dul's Vault being a two mana play makes me believe at...
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    Re: [Deck] Fetchland Tendrils

    There aren't many piles that make the full 10 Storm on their own, and you shouldn't need those piles often anyway because in real situations you're probably casting other spells before Doomsday.
    ...
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    Re: [Deck] Fetchland Tendrils

    I apologize; I thought the person you were replying to was asking "Why aren't you testing DTT if you are playing Cabal Ritual?"

    Let's start over. In what way does Dig Through Time speed the deck...
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    Re: [Deck] Fetchland Tendrils

    It isn't like people here aren't open to change. It remains to be seen if Dark Petition is the real deal here and worth playing Cabal Rituals again. I'll certainly try it out and if it works out I'd...
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    Re: [Deck] Fetchland Tendrils

    It's basically choosing between having the ability to kick Orim's Chant and being able to cast your protection against opponents who can't be targeted.
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    Re: [Deck] Fetchland Tendrils

    Infernal Tutor doesn't play well with Doomsday wanting you to have access to cards in your hand, so you're basically required to have a Top in order to win immediately with Infernal Tutor, unless you...
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    Re: [Deck] Fetchland Tendrils

    I don't think this card is better than Burning Wish in the list I'm playing now. I agree that I'm not sure this deck currently has the mana to support a five mana spell; I enjoy how cantrips reduce...
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    Re: [Deck] Fetchland Tendrils

    The point I'm making here is that Pact of Negation becomes completely worthless once your opponents know about it. Pact of Negation is very narrow in that it can only be cast if you're not going to...
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    Re: [Deck] Fetchland Tendrils

    It's fine to cut the 4th Wish. I like the 4th Wish because I can't think of a better replacement and I like having more win conditions in my deck so I can be a little faster, but I do think that it...
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    Re: [Deck] Fetchland Tendrils

    I'm assuming that you're not making the mistake of blindly slamming Doomsday without planning your pile out ahead of time, so my advice is to just double-check your piles before you cast Doomsday to...
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    Re: [Deck] Fetchland Tendrils

    You can probably cut down to one Tropical Island if you want. Against decks like Miracles and Show and Tell, you can easily get away with only siding in one Tropical Island for a basic Island--I...
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    Re: [Deck] Fetchland Tendrils

    Cantrips are so important for this deck that I've never gone below 15 in my maindeck since Gitaxian Probe was printed (granted, the card I cut was a Ponder, but I wouldn't ever think of just getting...
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    Re: [Deck] Fetchland Tendrils

    It's probably doable, but I'm not sure that what you lose from being able to cast Burning Wish is on the same level as what you gain from not playing red mana. What would your UB list look like?
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    Re: [Deck] Fetchland Tendrils

    The default pile for a Laboratory Maniac win with Chromatic Sphere is Ideas Unbound, LED, Gitaxian Probe, Chromatic Sphere, Laboratory Maniac. It costs 2UU after you cast Doomsday, and you can either...
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    Re: [Deck] Fetchland Tendrils

    So I posted this on the Storm Boards too, but I played in a GPT for Kyoto yesterday.

    There were 16 players. The whole room basically scouted itself after Round 1, so I can give you the breakdown...
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    Re: [Deck] Fetchland Tendrils

    Unless you win with a Tendrils pile that hides Laboratory Maniac at the bottom of the pile, then your opponent has the opportunity to look through your whole deck to see that you have a pretty...
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    Re: [Deck] Fetchland Tendrils

    I could be missing something here, but I actually side out Maniac against Death and Taxes.

    If we're assuming your opponent isn't a goldfish and not giving you infinite time to play around the...
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    Re: [Deck] Fetchland Tendrils

    Flusterstorm is good disruption, but bad protection. Of course, you can use it to force your Doomsday through, and a lot of people *should* be fighting over Doomsday because they won't know what five...
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    Re: [Deck] Fetchland Tendrils

    I think that Abrupt Decay and Massacre is probably enough in the current meta, because the only thing you'd have a different mass removal spell in your sideboard for would be specifically Teeg plus...
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    Re: [Deck] Fetchland Tendrils

    I've been doing a little testing with emidln's current list, and I have a question about how to side against Miracles. I've been thinking about it for a while, and I'm stumped--I feel like I have...
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    Re: [Deck] Fetchland Tendrils

    LED, Lotus Petal, LED, LED, Burning Wish does the same thing for the same cost if you have an Infernal Contract in your board, plays around red blasts, and doesn't require you to play Edge of Autumn...
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    Re: [Deck] Fetchland Tendrils

    I have been playing this deck for a long time and I cannot recall even once when I had wanted a Wishable Draw-1. This isn't to say that I'm perfect--there have been tons of times as I have played...
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