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Type: Posts; User: wonderPreaux

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  1. Replies
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    [SCD] Night's Whisper

    With regards to Doomsday as a deck or win-con, one thing I find really interesting about the deck is that you can ignore some of the deck-building constraints you see in ANT or TES. You don't...
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    Re: [Deck] Fetchland Tendrils

    I suppose it makes more sense to answer these in reverse order. To clarify, I run 17 lands, and I didn't want Badlands to be an 18th. Compared to you, it sounds like you shifted a land out for a...
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    Re: [Deck] Fetchland Tendrils

    Hi all,

    I'm back playing M:tG lately, and I've been trying to catch up on what's been happening with this deck lately, especially after the Top ban. I noticed everyone has switched over to Act On...
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    Re: [Deck] Fetchland Tendrils

    In theory, you could cut Rain of Filth because it doesn't synergize with Lab Man's PtT piles, and using the extra slot for a Wraith would increase the LED/Wraith interactions to get you the 3 mana....
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    Re: [Deck] Fetchland Tendrils

    I don't think you could actually play such a list. 4 DtT + 4 SW is a lot of cards, there's only 1 flex slot where people run a 4th wish/DtT/Meditate, where do you find the space? Even if you cut the...
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    Re: [Deck] Fetchland Tendrils

    The bickering, to a point, does serve an important purpose. If we were all just here for fun, there wouldn't be as much in the way of innovation, improvement or change. If you're not willing to tease...
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    Re: [Deck] Fetchland Tendrils

    You can pack meltdown or w/e if you have a lot of artifacts in your meta, so yes, wish can hit chalice. moreover, discard is better at handling counterbalance/CotV, because you have a chance to...
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    Re: [Deck] Fetchland Tendrils

    So, I too was invited to join this discussion. I was waiting around thinking on some of this, so I have to play a little bit of catch-up here, sorry.



    I don't think it's really fair to brand...
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    Re: [Deck] Fetchland Tendrils

    Doomsday is card disadvantage because it doesnt return a card when you play it, unlike something like tutor. the fact that you usually weave card advantage into the pile (meditate/bargain/IU)...
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    Re: [Deck] Fetchland Tendrils

    To be fair, our combo hasn't changed much since Gitaxian Probe: Ideas Unbound + LED+ Probe + LED + Wish

    That's 5 storm, plus the storm count for the cantrip to draw IU, the doomsday itself, and...
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    Re: [Deck] Fetchland Tendrils

    I gotta agree with ben here. In my initial goldfishing, I've been impressed at how much speed you can coax out of this deck. Granted, the fastest hands typically require some mix of Dark Ritual and...
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    Re: [Deck] Fetchland Tendrils

    That is a 1-of, maybe 2-of, and you can generally play around it by timing discard correctly. For example, let's say I'm Therapying Stifles, if I do that on my combo turn, Become Immense doesn't...
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    Re: [Deck] Fetchland Tendrils

    I would tend to think you're advantaged in that sort of scenario. Infect is pretty much a bad tempo list with a possible combo finish, so, just play it like a tempo and keep your head up when you're...
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    Re: [Deck] Fetchland Tendrils

    would it possibly be better to run dig through time in the main instead of cruise?even if dig cost "twice as much", this deck has the land drops for it, and doing it EOT during an opponents turn...
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