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    Re: [Deck] Fetchland Tendrils

    This thread is starting to make me sick. I was intending to post up DDFT piles (with a crap-ton of information) but I think I'll just contribute that to the stormboards eventually.

    How many...
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    Re: [Deck] Fetchland Tendrils

    Helm piles don't always requiring SDTx2 to be in the DDFT pile. If you want to play through canonist with a PTT pile, you need a SDT in play, that way you can set up for the kill next turn. ...
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    Re: [Deck] Fetchland Tendrils

    There is a huge difference between a pile requiring a card in your hand, specifically BS/PON/SDT v.s. a pile that doesn't require a draw spell in your hand. That's the subtle but BIG difference. ...
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    Re: [Deck] Fetchland Tendrils

    Lab Man is interesting, but the win scenarios are very narrow. The only cases I see Lab Man coming in are:

    1) Meddling Mage/Nevermore effects played by decks with little disruption e.g. FoWless...
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    Re: [Deck] Fetchland Tendrils

    SI-Emmy = easy win against Countertop, or piles that get around Countertop are also possible.
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    Re: [Deck] Fetchland Tendrils

    2 Seas, 1 Tundra (UUB)

    1) Drit (UUBBB)
    2) Crit (UUBBBB)
    3) Crit (UUBBBBB)
    4) LED
    5) IGG (UUB), dump hand return [Drit, BS, DD]
    6) Drit (UUBBB)
    7) DD (UU), crack LED in response for any color...
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    Re: [Deck] Fetchland Tendrils

    I've been doing some work last month documenting DDFT piles in a nice layout. And yes, the Probe piles are the sickest (previously they were Street Wraith piles but Probe just adds +1 free storm). ...
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    Re: [Deck] Fetchland Tendrils

    Thanks Pulp. I felt the only true weakness in your list was the Merfolks matchup (which you mentioned yourself). I'll get to testing the 4c splash. I was testing REB slots previously but they are...
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    Re: [Deck] Fetchland Tendrils

    The only problem I see with Probe (I need to test it) is:
    1) If you're intending to peek for FoW/Wastelands to decide which DD piles you're making, you need to play Probe before building a pile...
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    Re: [Deck] Fetchland Tendrils

    Pulp, especially with your lists with Burning Wishes, even if they started counting and trying to deduce your line of play, Burning Wish makes it hard for them to deduce if you're opting for a...
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    Re: [Deck] Fetchland Tendrils

    But MM coming into the format is not something we can avoid. Basically, it's going to be a thorn for all combo decks, and a little more annoying for DDFT to mulligan more aggressively where they...
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    Re: [Deck] Fetchland Tendrils

    How so? I can think of multiple piles without 1cc to get to tendrils, even those assuming you have no brainstorm/top in play/hand (this is the most difficult scenario)

    Using pulp's list:

    You...
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    Re: [Deck] Fetchland Tendrils

    Thanks Pulp, that was the list I saw a few pages back that I was most interested in. I really like the Burning Wishes giving more speed/flexibility/tutoring-power/tutoring-speed in this list. Also,...
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    Re: [Deck] Fetchland Tendrils

    Pulp, is this your DDFT with Burning Wishes? I enjoyed your list a lot. Reminds me of the old days where DDFT evolved towards NLS (with mystical tutors at that time). It had a little more speed...
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    Re: [Deck] Fetchland Tendrils

    Guys I've read through 90% of the thread here, it's always been a deck on my to-play list but I haven't got about to doing so. I was just wondering why hasn't the older list of NLS created by emdlin...
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    Re: [Deck] Fetchland Tendrils

    I've a friend Brian who came up with a nice Iggy version running 4 FOW and 4 Pact of Negations. I was wondering if you can fit in PoNs as 2 copies to up the FOW effects to 6. That way, you have 6...
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    Re: [Deck] Fetchland Tendrils

    I do want to test 4 ponders, 3 Top, but from trying out builds with TES/ANT/FDDT, I like FDDT much better. Every spell in FDDT is much more potent. LED does a lot more in FDDT than ANT/TES (which...
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    Re: [Deck] Fetchland Tendrils

    In the NLS build, 1 Doomsday is enough. You can win via Ad Nauseam, DD or IGG loops, not to mention Burning wish grabs IGG/DD, so only 1 DD is needed in the NLS build listed above.

    I haven't...
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    Re: [Deck] Fetchland Tendrils

    oops, should be Volc. I still need some advice on whether dropping white for blast + Extirpate + Duress protection against blue decks is a wise choice. I've explained my reasonings above, but...
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    Re: [Deck] Fetchland Tendrils

    Yeah, I'm just not justified that running 3-4 Chants is worth the white splash while putting the manabase more at risk to Wasteland. i.e. if they waste your only UB or UR source etc, you can't fetch...
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    Re: [Deck] Fetchland Tendrils

    how do you cast Chants off non-white sources?, off the lone petal? I'm considering on dropping white entire and focus just on REBs, Duress, Bounce/Grips against blue decks.
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    Re: [Deck] Fetchland Tendrils

    I am starting to think that Red builds of FDDT is better than white builds. This deck should have no problem against aggro so improving the control matchup is crucial. I was wondering who here...
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    Re: [Deck] Fetchland Tendrils

    I'm curious as to how FDDT does in comparison to TES and ANT. I like the reading of FDDT so far, and like the fact that you can win early, mid and late game while ANT builds are forced to win early...
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    Re: [DTW] Fetchland Tendrils

    I think IGG should be 2nd/3rd from the stack depending on your hand for consistency. You don't usually have the mana to draw 3 and Doomsday together (6cc). Streetwraith/Brainstorm helps and IGG...
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    Re: [DTW] Fetchland Tendrils

    Ah yah! Damn, so Brainstorm over Careful Study, play the free LED-->IGG

    Actually come to think about it: Doomsday removes the graveyard which IGG needs so I think it's possibly not that fitting in...
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