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  1. Replies
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    Re: [Deck] Fetchland Tendrils

    I can't say I have the best ratio of turn two storm finishes and turn three is hard on me these days, but when I played DD more often than I do now, turn 3 was quite possible. Just keep practising.
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    Re: [Deck] Fetchland Tendrils

    Does enemy fetchlands existing mean anything to us? I suppose it's "good" news for the red-centered version. But probably doesn't matter as much.
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    Re: [Deck] Fetchland Tendrils

    Lim-Dul's Vault
    http://magiccards.info/ai/en/192.html
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    Re: [Deck] Fetchland Tendrils

    Well, I didn't mean in a LED situation. Just the best piles to make storm. Then again, I guess most regular piles would be sufficient in that situation, upon trying it a couple of times.
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    Re: [Deck] Fetchland Tendrils

    I wouldn't dare, my M. Tutors are Mirage- as they should be. I'm just too lazy to change the editions on MWS. No pimp value to be had there.

    That's mostly why I have 4 Duress and against...
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    Re: [Deck] Fetchland Tendrils

    That's a good idea. I had 2 Burning Wish and no IT, nor the second IGG first. I found myself wanting the loop game 1 often, so I dropped B. Wish for IT and the second IGG. Never thought about it like...
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    Re: [Deck] Fetchland Tendrils

    Testing this list atm:

    // Lands
    1 [B] Scrubland
    1 [U] Bayou
    1 [APL] Island (3)
    1 [CST] Swamp (1)
    1 [R] Badlands
    1 [U] Volcanic Island
    2 [B] Underground Sea
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    Re: [Deck] Fetchland Tendrils

    2 questions:
    A. I don't get it. How does LED become weaker in this deck after the rules change?
    B. What's the point of the singleton Chrome Mox? It seems like Petal will always be better as a...
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    Re: [Deck] Fetchland Tendrils

    Let's discuss decks as they are. If there's one thing you should've learned by now, it's that speculating about a ban is never useful. The format is still healthy, I don't expect a banhammer to drop....
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    Re: [Deck] Fetchland Tendrils

    Why Silence over the more versatile Chant?
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    Re: [Deck] Fetchland Tendrils

    Okay, you're right: City of Brass sucks.
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    Re: [Deck] Fetchland Tendrils

    No shuffle effects are leaving the list, I'm dropping the "less necessary" duals.
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    Re: [Deck] Fetchland Tendrils

    I still have two basic lands as well. I haven't ever been unable to fetch so far, but my testing is few and far between so far.
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    Re: [Deck] Fetchland Tendrils

    I'm tinkering with a new manabase. I dropped 4 duals (keeping Tundra, Scrubland and Underground Sea) and replaced them with 4 City of Brass. Fetchlands are slightly less powerful but topdecking a...
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    Re: [Deck] Fetchland Tendrils

    If I was playing control, I'd counter the drawspell that's used post-DD.
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    Re: [Deck] Fetchland Tendrils

    I don't know if you're still running it, but I've mostly been unhappy with the Pyroblast versions of the deck. I'm working on going back to a 4 Chant version, as the inability to crack LED whenever I...
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    Re: [Deck] Fetchland Tendrils

    Emidln, what does your latest list look like at the moment?
    And how is your matchup against ANT and Dreadstill? I'm thinking of playing FT again in my next tournament, but I'd like to have a deck...
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    Re: [Deck] Fetchland Tendrils

    I honestly considered this a lot of times. However, I'm not at home aka no cards here. And my MWS isn't working anymore. So no testing on my compie. And it seemed like a card that obviously would've...
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    Re: [Deck] Fetchland Tendrils

    So this is probably a stupid question, but wouldn't Lotus Bloom be playable? We usually win turn 3-4 so it has a good chance to increase our storm and mana count. It's probably a bad idea, but I...
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    Re: [Deck] Fetchland Tendrils

    So, a short review of the tournament today. I got no notes from the games, but games never lasted long so I can give you the quick overview. On a side note, yes I do suck.

    Match 1: GWB Loam
    I...
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    Re: [Deck] Fetchland Tendrils

    What kind of DD stack would you make if you already had ToA in hand and just needed as much storm as possible?

    // Lands
    1 [A] Bayou
    1 [U] Tropical Island
    1 [A] Badlands
    1 [U]...
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    Re: [Deck] Fetchland Tendrils

    Wouldn't one more IGG be useful?
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    Re: [Deck] Fetchland Tendrils

    What do you think is key in the combo mirror? When facing faster combo decks (aka TES, ANT, Belcher, stuff), are there any "tricks" I should look out for?
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    Re: [Deck] Fetchland Tendrils

    Maybe I could go
    -1 Extirpate
    -2 Abeyance
    -1 Wipe Away (SB)

    +1 IGG
    +1 Plains
    +1 S. Pact
    +1 K. Grip
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    Re: [Deck] Fetchland Tendrils

    I don't expect to see poorly designed decks. Belgium meta tends to be nearly 100% netdeck so that shouldn't be a bother. My deck will probably look something like this:

    // Lands
    1 [A] Bayou
    ...
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