It's only good if you can keep them low on lands to keep them off color.
For example, it won me game 1 vs Goblins, after wasting a few of his lands and then throwing it on the single red source he...
Type: Posts; User: stuckpixel
It's only good if you can keep them low on lands to keep them off color.
For example, it won me game 1 vs Goblins, after wasting a few of his lands and then throwing it on the single red source he...
Limited testing from tonight proved to be 'eh' at best. Ran 3x main. There were times where Stifle would have been better, and there were times I was happy to have seas.
If I decide to keep them...
That was my thought as well - and that's what I'm going to be giving a whirl tonight. I do like that worst case, you pay 2 to draw a card. A dead Stifle in hand is basically only good for FoW-fodder....
Has anyone tried Spreading Seas in the main in this deck? It seems like it would support our Mana Denial concept, cantrip, and give us a means to islandwalk.
This does cost more than say...
Ideally, you have enough damage on the board to either win in 2 attack phases, or at least come dangerously close.
Sleep in your pre-combat phase, attack, they take their turn with tapped...
Has anyone playtested sleep, either maindeck or out of the board? It seems like it'd be a solid card against other aggro decks to effectively timewalk them and hopefully get enough damage through to...
The problem, as Duke mentioned in the post just before yours, is people play around stifle if they realize they're facing down merfolk. As such - that means you are going to have effectively 3-4 dead...
If a card is important to see in a game, running 1 in 60 gives you the least possible chance to draw it.
Probability of drawing a card in your opening 7 (approx):
1/60: 12%
2/60: 21%
3/60:...
I strongly dislike running singletons of cards that are seen as important (the one exception being Minamo - because you don't want to have to sac lands for no reason).
If you want to use Jitte,...
I'm running 21 presently in my deck and I am loving it. I'm running 4 Vault, 3 Wasteland, 2 riptide and 12 island.
While it does negate the possibility of going B2B in the board (which can be a...
What about Sower of Temptation - if you're going to go Fae-Folk, certainly this guy warrants discussion sideboard, if not maindeck.
It's a control-magic in a dude that you can bounce and replay...
Bit of fun Tech from mtgsalvation (courtesy of dapoonk's decklist) for all you wake thrasher fans - Minamo, School at Water's Edge - basically makes your wake thrasher a nantuko shade.
The...