Yeah, I'd been debating replacing stifle with it.
Pros:
Proactive rather than reactive
Cantrips
Cons:
One more mana
Only works for colorscrew
They still get a main phase with their land
Type: Posts; User: tivadar
Yeah, I'd been debating replacing stifle with it.
Pros:
Proactive rather than reactive
Cantrips
Cons:
One more mana
Only works for colorscrew
They still get a main phase with their land
The big differences between goblins and merfolk is that:
Goblins has a tutor
Goblins has haste
Goblins has spot creature removal
Those three are pretty much why merfolk can never do what...
Ok, seriously, to both Forbiddian and SJUD, stop with the personal attacks. Or at least move them to the personal boards. I will call a mod if I need to. We don't need people calling one another...
Actually by only considering Top 8, I think you remove some of the player skill bias. Presumably bad players, even with good decks, aren't going to T8. The players in the T8 at reasonably sized...
Just so you know, the threshold for a reasonably reliable FoW is 18. From my experience, you miss maybe 1/10 times you have FoW in hand with that number of blue cards. Still, I think 15 is a good...
Then you're a winner. See, I can be uninformative as well!
As far as I'm concerned, the *most* obvious drop choice is Silvergill. Sure, he gives you a card and provides a moderate body, but he's...
When I splash white with fetches, I typically do:
-1 Silvergill
-1 Standstill
-1 (Variable)
Here, you get rid of two draw spells, and 1-2 creatures to add 3 brainstorm. Also, the chance of...
Regarding BFT: Ugh, sorry, I was reading the wording wrong. I thought it was "prevent all damage a red source would deal to a single target". I see the point now. And yes, he is an interesting...
Sorry, but this isn't angel stompy. If equipment was a permanent fixture of Merfolk then this might be good, but it's not. It's *very* questionable whether Jitte should even be run. And are you...
Forge-tender sounds terrible. Sure, it blocks all day against goblins, but to say a 1/1 beats is just not right. It may be good to carry jitte, but that's about all it's good for.
Also, you're running 12 blue sources with the fetches. I thought the default was 13 for monoblue. With the splash, I might even do 14 (with 3 wasteland 3 mutavault).
Hmm, ok, wasn't thinking, fair enough. Sorry, my only point is that the advantage of clique over an army of merfolk is nonsusceptibility to mass removal and the ability to gain some card quality. ...
I'm failing to see how clique doesn't help against this. It strikes me that in any deck that runs bombs with CC >= 3, clique is going to help you out... Am I missing something here? Obvoiusly...
I've thought about it, yes. The issue is your mana curve primarily, and the fact that she's not a merfolk. Ideally, this deck wants somewhere between 8 and 12 1cc cards that are playable on first...
Merfolk may not be stellar, but I feel like the shell is good. The idea of a vial/force/standstill deck sounds as if it can be solid. Landstill does well enough, and it seems like going with an...
Quick question. Since our primary goal is to keep people off their land, especially in matchups like zoo and goblins, would it make any sense to play something like either:
U Seas Claim:...
What matchups does it help you win that you were probably going to lose to begin with? The only one or two I can think of are the mirror and elves. I just think there are better cards to be had.
I'll second what Finn said. Honestly, Kira strikes me as a much better option as he acts both as another creature along with preventing targetted removal. He also flies over goblins. If you're not...
He's right, and it's been said in this thread maybe 50 times or so. I've been thinking about this. If you *want* to run merfolk and win against goblins, I think you have to do the following:
1....
Double white = bad. If the card was 2w, then my guess is it would make the goblin matchup something near favorable. Between your fast pressure and one sided board sweeps, you'd basically rock their...
Perish, who cares? We already beat green and blue. It's red in the color pie that we need help with. I'm not adding any color unless I know it boosts my game against red. Green does this with...
Why Smother? For one more mana and one less casting cost you can steal a creature with threads? I understand STP as it costs 2 mana less and can deal with any creature in the game, but smother? I...
Actually I think Taco just summed up your and my post put together :-P. But whatever. It's all about how you want to play the deck.
Ya know, what this deck really needs is a one mana merfolk 1/1 that stifles with sacrifice rather than countering. Heck, we don't even need the whole "triggered ability" part. I've always felt the...
My only gripe is that yes, I'd probably sacrifice cursecatcher to stop ponder/brainstorm, however, that's NOWHERE near as good as you stifling the land drop. So yes, the bads and goods are correct,...