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Type: Posts; User: arebennian

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  1. Replies
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    Re: [DTB] Merfolk

    Which match-ups and doesn't Coralhelm Commander eat up any excess mana?
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    Re: [DTB] Merfolk

    U/W Merfolk

    4 Cursecatcher
    4 Coralhelm Commander
    4 Silvergill Adept
    4 Lord of Atlantis
    4 Merrow Rejeery

    4 Aether Vial
    4 Daze
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    Re: [DTB] Merfolk

    What is the best option if you splash white?

    1) Play 4 Swords main, and bring in 3 jitte and 4 PTE?
    2) Spell Snare and enchantment removal from the side?
    3) Yard hate (the belief is that this...
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    Re: [DTB] Merfolk

    Hibernation seems pretty good to me. Too slow?
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    Re: [DTB] Merfolk

    @MAV

    Go back a couple of pages for Seal of Removals strengths. Taco has explained twice in the last month.
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    Re: [DTB] Merfolk

    Aquitect's Will
    'Target land is an Island in ADDITION to it's other types...'

    As such, it's shithouse. Sea's Claim is much better, and it is shit too.




    DUKE: I also never understoof why...
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    Re: [DTB] Merfolk

    Could you explain how this came about please? How did he get her into play?
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    Re: [DTB] Merfolk

    Nightmare tested it. Quite a bit from memory.
    Look up his posts in this thread and find out. I'm not sure if the search function is working all that well so I would suggest looking at around...
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    Re: [DTB] Merfolk

    I am suprised no one is discussing the UW Lifelink/First Strike Merfolk.
    Not good enough to replace CMC2 cantrip Merfolk in UW?


    Here is another one. Still looks subpar, but interesting....
    ...
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    Re: [DTB] Merfolk

    Cool.

    It seemed it was more why Merfolk were the best of the three tribes, rather than advocating the expulsion of Thrasher ;-)

    As noted, I agree with you on the 12 lord setup.
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    Re: [DTB] Merfolk

    This (Force of Will) is the big thing.
    All tribes can play 12lords, so all are equally* (*I'll get to that) capable of getting out of red sweeper range. The fact that you have a lord at 2mana isn't...
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    Re: [DTB] Merfolk

    Pipe dreams, for sure. Still, lets expand upon this for a moment....
    For a deck that wins games based on tempo I'm not sure if this would be the best option.

    My reasoning is as follows:
    *Your a...
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    Re: [DTB] Merfolk

    @SKEGGI
    You should check the Gather updated text before you throw Eldamari up......His wording has been altered significantly.
    Go search for Crystalline Elves in the search engine and you will get...
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    Re: [DTB] Merfolk

    I know it is a wishlist but holy shit and.......meh.

    The first one will be unlikely to ever see the light of day.
    I remember reading something about MARO commenting on Scion of Oona, and how...
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    Re: [DTB] Merfolk

    Cursecatcher is really good with the mana denial plan and as such is really best early.

    Flyer-makin-folk is probably a better topdeck; just as bad if you are losing but CAN let you through for the...
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    Re: [DTB] Merfolk

    Caller of Gales :u:
    Creature - Merfolk Wizard (U)

    1U/Tap : Creatures you control gain flying until end of turn.

    1/1
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