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  1. Replies
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    Re: [DTB] Merfolk

    No Standstill? That's... Weird.
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    Re: [DTB] Merfolk

    Yup, exactly. I'm not claiming running Commander over the flex slots solves all of the problems, but it sure as hell makes it much more fun to play. Make them answer you, not you answer them.
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    Re: [DTB] Merfolk

    As of right now, it's...

    4 Hydroblast
    4 Echoing Truth
    4 Relic of Progenitus
    3 Back to Basics

    Now I know it's not optimal. However, regarding what you said, I myself have never felt the loss...
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    Re: [DTB] Merfolk

    My list in post 3501 is still what I run. 4 of everything.
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    Re: [DTB] Merfolk

    I don't run Stifles. I play the deck very aggressively. The sorcery speed has never been an issue since the deck really doesn't need to cast anything on instant speed, aside from the countermagic...
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    Re: [DTB] Merfolk

    Just wanted to say, that Coralhelm Commander has been AWESOME. It's much better than anything I could run in the flex slots, and has been winning games on its own.
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    Re: [DTB] Merfolk

    I'm not defending cutting Adept, but... While it might not be necessarily bad, it won't harm you to test to see if something's better, right?
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    Re: [DTB] Merfolk

    I actually LIKE the new Merfolk. It's something which could push the deck more into the aggro direction, something which I'm looking for.

    12 Island
    4 Mutavault
    4 Wasteland

    4 Cursecatcher
    4...
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    Re: [DTB] Merfolk

    Yeah, you can retain priority... But they can still Bolt him once the level up ability is on the stack.
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    Re: [DTB] Merfolk

    If your opponent plays around Stifle, in effect making him slow down his tempo by not cracking fetchlands right away, waiting for you to tap all your mana before he cracks one, etc., then Stifle has...
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    Re: [DTB] Merfolk

    Why are people cutting Stifles? Isn't Wasteland + Stifle + Cursecatcher + Daze mana denial synergy a good plan?
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    Re: [DTB] Merfolk

    Welcome to the DtB.

    A primer should be on worked on right away, and a new thread created for it. I think this would help new players to the deck immensely. What Phoenix Ignition wrote down a...
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    Re: [Deck] Triton's Minions after Monrningtide

    Just 2 Wake Thrashers? Aren't they the Merfolk Piledrivers?
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    Re: [Deck] Triton's Minions after Monrningtide

    Just a question... Why isn't anyone using the 1cc change land type Merfolks? Reef Shaman or Tidal Warrior ensures a Selkie hit, or possibly a huge Wake Thrasher with a Lord of Atlantis out. They also...
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