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Type: Posts; User: sdefreit8

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  1. Replies
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    Re: [DTB] Merfolk

    What happened to the simple logic of:

    1 of = tech card that can be tutored for or acts as a 5th card (ex path)
    2 of = you like the card and would like to see it but not mandatory. You never...
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    Re: [DTB] Merfolk

    Do you guys think Propoganda is a solid choice against survival-vine? They usually dont have enough mana for big swings. Could give us time to outrace them. And prop is good against other matchups...
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    Re: [DTB] Merfolk

    Im gonna give up on the 1cc counter argument. To each there own I guess. Its worked for me so Ill keep playing em.

    About the standstill debate. Brainstorm is a great card, but this deck takes...
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    Re: [DTB] Merfolk

    This

    Pierce has worked very well and does what you just said. Helps counter wars and gives more counter support for nasty spells. The last few spell slots have various options and im not trying to...
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    Re: [DTB] Merfolk

    Personally I see folk as being able to play a tempo role. We dont do it every game but with quick creatures via vial, wastes, and dazes Ive been able to tempo ppl out and get very aggressive for...
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    Re: [DTB] Merfolk

    Why is spell pierce a bad MD choice? It is solid against many decks and can help to protect your lords from removal. It can be seen as not being needed because it improves good matchups and hurts bad...
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