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Type: Posts; User: Secretly.A.Bee

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    Re: [Deck] Merfolk

    Land looks incomplete.

    From my phone. I do my best, dammit!
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    Re: [Deck] Merfolk

    The primer here is fairly dated and lacking in matchups. I'm preparing for a monthly win-a-box tournament that also happens to have 2 byes for GP Seattle at stake as well, and there are always 2-3...
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    Re: [Deck] Merfolk

    Because its a hard counter that has no real downside since almost always you are the aggressor.

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    Re: [Deck] Merfolk

    It seems highly unlikely that any one would actually board in/leave in blood moon against mono-blue. Painter may do it blindly game one, but that's a pretty bad match up anyway...

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    Re: [Deck] Merfolk

    Decklist?

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    Re: [Deck] Merfolk

    I suppose its on you that you presume "we've all dropped Standstill" because I haven't. I still like it, especially with Vial and 7 manlands.

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    Re: [Deck] Merfolk

    Don't be confused. It's always correct to play 4 of Aether Vial. 3 is wrong. It's a personal choice of an individual, but in deck building applied theory it's 4 or 0.

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    Re: [Deck] Merfolk

    The 1-of equipment you don't know the name of is called Manriki-Gusari.

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    Re: [Deck] Merfolk

    Where did you find decklists?

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    Re: [Deck] Merfolk

    Also, UU in your best creatures means it's probably not a good idea to run 8-12 lands in your list that don't tap for blue. And you never drop Mutavault. Ever.

    -ABC
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    Re: [Deck] Merfolk

    Do you think Master of Waves will see play then? It's interesting, to say the least:

    Master of Waves
    3u
    Creature — Merfolk Wizard Mythic Rare
    Protection from red
    Elemental creatures you...
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