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    Yea, 14 Blue sources and 7 colorless has felt...

    Yea, 14 Blue sources and 7 colorless has felt pretty solid. I dropped a Wasteland favoring 4 Mutavault. I have some hands that struggle to hit :u: :u:, but it works pretty well.
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    Re: [Deck] Merfolk

    SB Chalice of the Void is good against UR Delver. Engineered Plague: Humans kills a bunch of their men (Snapcaster, Lavamancer, Delvers) too if you're up for splashing.
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    Re: [Deck] Merfolk

    Phantasmal Image can offer more depth/versatility than +1/+1 and redundant psuedo-evasion. One should run Master of the Pearl Trident, it's a 4 of. I personally think Lord of Atlantis is worth 4...
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    Re: [DTW] Merfolk

    I could see running a creature stealing effect in Submerges place I suppose, since they serve a similar function of helping against agro, or huge guys. That might be the right call.

    My logic on...
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    Re: [DTW] Merfolk

    I've been testing Merfolk a bit with the following list...

    4 Cursecatcher
    4 Silvergill Adept
    4 Lord of Atlantis
    4 Merrow Reejerey
    3 Wake Thrasher

    4 Aether Vial
    2 Relic of Progenitus
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    Re: [DTB] Merfolk

    12/12 Tramplers aren't big on their own?... Oh yea they need Stifle~

    But seriously, Mono-U w/ Dreadnoughts helps mitigate the Tribal hate cards (Plagues / Clasm-esque effects). Spell Snares and a...
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    Re: [DTB] Merfolk

    Going by these boards Snaring Dazes is one of the more frequent plays in Legacy... :frown:

    Spell Snares seem good in the deck though they hit alot of relevant cards, not Daze, but most of what...
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    Re: [DTB] Merfolk

    Mothdust Changeling and Tidal Warrior are both really underpowered, I can't see rationalizing any cuts for 1/1s with bad abilities; I mean Tidal Warrior was defensible pre-Cursecatcher but that was...
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    Re: [DTB] Merfolk

    I think you still can, cause the Stifle is targeting the triggered ability, not the creature. Ala being able to Stifle Goblin Piledrivers pump even though he's pro-Blue, the ability you're targeting...
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