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Type: Posts; User: Greatest Gargadon

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    Re: [DTB] Merfolk

    But with a resolved chill it costs them 3 mana, in a deck that runs 20ish lands, and 12 don't produce colors, and we have counters to make sure it resolves.
    Its a lot better than saying "owell"...
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    Re: [DTB] Merfolk

    That's a pretty strong argument. I'll cut a spell pierce down to 2, and up the force count to 4. I haven't been liking it too much lately.
    I've never been too worried against burn because I keep...
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    Re: [DTB] Merfolk

    I've never heard of people using swords in Fish, you're in some uncharted territory. It could be good, but I'm a little skeptical. The power of jitte is the ability to keep the board relatively...
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    Re: [DTB] Merfolk

    Well it costs 4 life to avoid getting beaten by a creature dealing 2-4 damage. I never liked dismember for this reason.
    - It's terrible vs burn
    - It puts us in a bad position against goblins and...
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    Re: [DTB] Merfolk

    I used to run four, but I found myself pitching more forces to forces or pitching fish to force, and I didn't like it.
    I haven't missed the 4th force yet and I've faced my share of combo. And force...
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    Re: [DTB] Merfolk

    I've been playing a pretty standard list lately

    12 island
    4 mutavault
    4 wasteland

    4 lord of atlantis
    4 master of the pearl trident
    4 merrow reejerey
    2 coralhelm commander
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