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Type: Posts; User: zulander

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    Re: [Deck] Merfolk

    Stop playing 4 wasteland, seriously, just stop it. The mana is soooo bad especially with 4 1UU creatures now in the mix.

    Also, I'm not sure Jund matchup has gotten much better, they still have...
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    Re: [Deck] Merfolk

    Here's my list, it's been actually awesome so far:


    Lands: 20
    3 Mutavault
    3 Wasteland
    6 Fetch
    4 Tundra
    4 Island
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    Re: [Deck] Merfolk

    I'm liking this guy as a finisher:

    http://forums.mtgsalvation.com/attachment.php?attachmentid=145236&d=1378180911
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    Re: [Deck] Merfolk

    Here's my list, and I don't care if you don't like it, jerk.

    Mana: 21
    4 Fetch
    8 Island
    3 Waste
    4 Mutavault
    2 Cavern of Souls

    Creatures: 22
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    Re: [DTB] Merfolk

    The first time you play spellstutter sprite (unless you have mutavault) you can only counter something that costs zero, and that's on your turn two, I just don't like that against combo. If you need...
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    Re: [DTB] Merfolk

    After reading the article I felt compelled to put up my list. I personally love 4 stifle/wasteland as it helps cripple mana bases and helps with tempo. I also liked the Minamo tech and decided to...
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