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Type: Posts; User: lyracian

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    Re: [Deck] Merfolk

    Would be niceto know how much impact the Tidebinder Mages had from the board.
    I also find it interesting that it is a vial@2 list with no Reejerey; So you never have to think about bumping vial up...
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    Re: [Deck] Merfolk

    Beating Moat; also useful against decks like Maverick that lack Island.
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    Re: [Deck] Merfolk

    I was thinking of the following

    //Land - 21
    14 Island
    3 Mutavault
    4 Wasteland

    //Creatures - 26
    4 Coralhelm Commander
    4 Cursecatcher
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    Re: [Deck] Merfolk

    I can not see them giving it to Merfolk as well. I would love it to happen but I think it would be too much. We might get a Hexproof Merfolk though which would be cool.
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    Re: [DTB] Merfolk

    However Dismember does very little againt a 10/10 knight of the reliquary you also get to cast it for zero mana and it slows the opponent down since they have to draw the card again. You can also be...
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    Re: [DTB] Merfolk

    Skywatcher Adept
    4 Mana for a 2/2 Flyer; 10 mana for a 4/2 Flyer.

    Seems a bit weak since you can only level up as a sorcery. :cry:
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    Re: [DTB] Merfolk

    I can not see any reason it would not work on Choke. The idea of having Lord of Atlantis giving Forestwalk or Swampwalk is appealing for breaking through a creature stalemate.
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