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Type: Posts; User: RogueMTG

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  1. Replies
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    Re: [DTB] Merfolk

    This is not really a new idea, I've played with and against it a number of times.

    I personally like the sprites in mono-blue, though I admit it may not be "optimal." The extra counters certainly...
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    Re: [DTB] Merfolk

    Doesn't this just prove the above argument that clique is only good in already favorable matchups...?
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    Re: [DTB] Merfolk

    I wasn't saying you should, I was just saying that if one was going to be playing a list with Rishadan Port, they wouldn't have room.
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    Re: [DTB] Merfolk

    If I remember correctly, very early builds ran Port as sort of a carry-over from goblins. But I think it didn't make the cut when fighting for slots against Mutavault. Playing Waste and Port and...
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    Re: [DTB] Merfolk

    QFT.

    In my experience, as someone who has played against Merfolk an obnoxious amount of times, mono-blue lists with cursecatcher + stifle are always the biggest pain in the ass. Please keep...
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    Re: [DTB] Merfolk

    -Stifle the comes into play.
    -Aether Vial still works
    -You have Mutavaults.
    -You play counter magic.
    -G splash can go for Tarmogoyf.

    Not great options, but it's still not game-over.
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    Re: [DTB] Merfolk

    Not that you didn't win anyway, but if he plays REB, passes priority w/o forking, and you pass back. It resolves and he can't fork it + you can't counter it.
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