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  1. Replies
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    Re: [Deck] Merfolk

    The only valid reason to not run Silvergill Adept in Merfolk, ladies and gentlemen.
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    Re: [DTB] Merfolk

    Players certainly do play it as a decisionless tap out deck but I don't think that's the correct way. Leaving a single mana open can happen just from lack of spells to play, but even if you decide to...
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    Re: [DTB] Merfolk

    Really? Stifle will never hit tendrils? I've played against storm plenty of times where all my mana denial spells and wastelands forces them to go off with 0 mana floating and at maybe around 10 from...
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    Re: [CaNGD] Triton's Minions after Monrningtide

    Depending on your sideboard back to basics plus propaganda is a very good lock against zoo while giving you decent cards against tribal and control (except for that thopter crap), but depending on...
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    Re: [DTB] Merfolk

    Running Force, Daze, Aether Vial, and sometimes things like 4x Standstill, 2x Echoing Truth or Spell Pierces makes Merfolk Courier a lot less likely to be as much card advantage as Goblin Ringleader....
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    Re: [DTB] Merfolk

    You do realize that you don't have to run cards you don't like because popular opinion tells you to do so, right? If you didn't like it why didn't you just take it out instead of waiting for others...
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    Re: [DTB] Merfolk

    Unless they run maindeck Blazing Archon, at which point you hope to draw into an Echoing Truth or whatever your removal of choice is. If your deck doesn't have this type of card though it can be...
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    Re: [DTB] Merfolk

    I've said it before and I'll say it again, Coralhelm + Kira makes this deck amazing.

    I'm not convinced on taking out standstill, you still need some help against many slower control decks (Aggro...
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    Re: [DTB] Merfolk

    Here's a perfect example where having a little knowledge hurts much more than having no knowledge at all. Explain to me why Level up being a Sorcery has ANY relevance to this deck. Almost every deck...
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    Re: [DTB] Merfolk

    This seems out of context. At the time you were arguing this there were probably no other good 2 drop merfolks. If they made Reejery or Sovereign with the same abilities that cost 2, I'm sure...
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    Re: [DTB] Merfolk

    Wait, merfolk should use the same creatures that UW Tempo runs to beat a deck that UW tempo doesn't? Strong logic sir.

    My attempts at beating zoo are: Use stifle and wasteland, and hope they kept...
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    Re: [DTB] Merfolk

    Submerge can be played roughly 60% of the time in response to a fetch land, killing a creature. Sometimes you get to chain Submerges, completely ruining the tempo of the Zoo player depending on when...
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    Re: [DTB] Merfolk

    I would rather run propaganda against these decks. You have no assurance you'll even get to 3 islands + 1 other land against these decks, and even if you do tapping their creatures for 1 turn and...
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    Re: [DTB] Merfolk

    Depends on what you expect to face. I don't think is worth it's card slot against zoo, as they only run 8-14ish red spells, all of which cost 1 mana, and paying 3 to blow up your lord is still good...
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    Re: [DTB] Merfolk

    And so the thread cycles again. Seriously, I have gotta say, this is one of the most amusing things about the source. I have been with this thread from its beginning (not posting until prolly page 20...
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    Re: [DTB] Merfolk

    For mono blue: If you run a lot of fetches in mono blue Brainstorm might be more consistent/better than a straight up "Draw 3 cards" card, but I would probably throw in new jace if you're going that...
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    Re: [DTB] Merfolk

    Honestly I don't understand why this question is still being asked, but for the sake of humoring it.

    With any symmetrical card like Standstill (or Stasis, Smokestacks, Chalice of the Void, etc.)...
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    Re: [DTB] Merfolk

    I have no idea why anyone would go for any creature other than blazing archon against us, unless they were sure we had a bounce spell. Iona we can get around with vial or mutavault or just racing...
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    Re: [DTB] Merfolk

    I have taken out llawan entirely since other cards help more than just the specific matchup. I like putting in Spell Pierce to win the counter wars over the Jittes or Vials, as well as Propaganda....
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    Re: [DTB] Merfolk

    I don't understand what warrants the trollish post like this. Obviously I know the percentage of drawing 2 of one card is the same as 2 of the other card. 2 is not enough to consistently hit her, and...
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    Re: [DTB] Merfolk

    So what's your final verdict on Jace? Does this paragraph mean you used his brainstorm effect to find Echoing Truth instead of using his bounce effect? Brainstorm effect only sees 1 per turn if you...
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    Re: [DTB] Merfolk

    What I said came off a bit wrong. I don't mean to blame Tacosnape of saying this without testing, I just want to make sure that "splash white against zoo-infested metas" doesn't become common logic...
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    Re: [DTB] Merfolk

    I read this all the time. How many people who suggest this actually have played the white splash merfolk enough to keep suggesting it? There better be some pretty knowledgeable people who have...
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    Re: [DTB] Merfolk

    Are you trying to argue the same point I argued as if I didn't argue it?
    Awesome.

    Relic always cycles for :2:. Echoing Truth is as good as dead against Lands.deck, Tempo Thresh (ok it bounces 4...
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    Re: [DTB] Merfolk

    No, Maelstrom Pulse gives you answers to decks that play nonland permanents, Echoing Truth gives you a possible 1 turn bandaid for your problems. Unless you play more counters than the average...
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