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    Re: [CaNGD] Triton's Minions after Monrningtide

    When thorn is in play, permission is not needed. If you play white, you'd definitely pack the ET sideboard. For UWT, I estimate that if I showed up to a tournament without a sideboard, I'd win 60%...
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    Re: [CaNGD] Triton's Minions after Monrningtide

    Don't forget thorn of amethyst.
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    Re: [CaNGD] Triton's Minions after Monrningtide

    Serious question:

    I found out that a while back someone said that the best way to play coralhelm commander was as a 3/3 flying for UU then 1 then 1.

    But some people, most notably in the UWT...
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    Re: [DTB] Merfolk

    3 lords != win. I don't know where you got that formula.
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    Re: [DTB] Merfolk

    Pridemage can kill it, and when it does goyf gets +2/+2, or at the very least +1/+1. I think the way merfolk should try to deal with zoo is to not have their creatures be interdependent. (So run...
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    Re: [DTB] Merfolk

    ... lol? Are you guys just trying to be politically correct, or do you not see that unified will is retarded? It's not like: oh, maybe it's good in some corner cases. It's always bad, because...
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    Re: [DTB] Merfolk

    The way decks like this play is it's usually quite obvious what the first few best plays are. You should always make the best play, and then it will turn out that you played aggro, control, or some...
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    Re: [DTB] Merfolk

    It's cause people don't know how to use "search." It's not even as if they have to read the whole thread.

    This happens in the UWT thread as well.
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    Re: [DTB] Merfolk

    There's a problem with the idea that stifle should not be in the side, either main or not at all. It is true that the mathematical nature of sideboard cards is different than maindeck cards because...
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    Re: [DTB] Merfolk

    Isn't the plan for being on the play more important?
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    Re: [DTB] Merfolk

    I should note also that against a smart player, casting standstill ought to be a loud signal that you have no disruption, because it's a bad play to play standstill with no pressure unless you're...
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    Re: [DTB] Merfolk

    Hi, I watched all 3 of these and noticed that you made some errors. One of them is that you cast standstill when he was going to have to pay for pact next turn. You can expect that you will get...
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    Re: [DTB] Merfolk

    snip---frogboy

    In fact, 1 has the most purpose, by the property of diminishing returns. What matters isn't how much total % increase you get, but the marginal bang for your buck, and the first...
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    Re: [DTB] Merfolk

    Someone was talking earlier about needing an abortion when he casts standstill, so it sounds like you may be boarding it out quite often.
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    Re: [DTB] Merfolk

    Also Finn looking at your OP, in the second build that is an unbelievably high amount of red hate in the sb. Expecting a format of 100% burn/sligh is absolutely ludicrous.
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    Re: [DTB] Merfolk

    This list looks interesting. I didn't reference it in the games I just played, though I always played around kira anyway. If all else is equal, I always recommend extremizing matchups. You'd much...
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    Re: [DTB] Merfolk

    Inkfathom seems horrible, but sygg seems like it'd be the runner up if anyone decided to play a merfolk heavy build. But only after:

    4 cursecatcher
    4 silvergill adept
    4 LOA
    4 reejery
    4...
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    Re: [DTB] Merfolk

    Okay, U/W obviously has *access* to strictly more than U does. But you end up running swords instead of stifles that can obviously stop combo, echoing truth that at least disrupts ETW and chrome...
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    Re: [DTB] Merfolk

    It would take a lot to have to abort your own standstill. If you have a vial, you shouldn't need to do that. If you're playing against a deck that can match your manlands, you FOW standstill away...
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    Re: [DTB] Merfolk

    That's not a thing of the type I was talking about obviously, but I guess that's what your winky face is for. Goblins puts up a LOT of top 8s. So would any deck if 10-15% of the meta played it.
    ...
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    Re: [DTB] Merfolk

    I dunno, the one thing this deck has on NoGoyf is that it's mono blue, so you can run things like mutavault and wasteland without having to think about questions like:
    blue count?
    white count?...
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    Re: [DTB] Merfolk

    ? The only difference is Matt is logically correct, and SJUD is not. I don't see why you're treating their positions as morally equal. Perhaps the insults that fly around are blunt honesty, but...
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    Re: [DTB] Merfolk

    You guys are making it sound like being able to fetch plains is completely worthless. But soon enough you'll be including creatures like weathered wayfarer (because you want to run broken cards, and...
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    Re: [DTB] Merfolk

    I think relative probability means that if you take the relative probability and normalize it by the sum of all the relative probabilities, you get the probability. For example, for a relative...
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    Re: [DTB] Merfolk

    I see no opinions here... does it or does it not function well? What has testing shown? This isn't some opinionated issue, I believe we're dealing with facts here... I would hope?
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