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Type: Posts; User: Jeff Kruchkow

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  1. Replies
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    Re: [DTB] Merfolk

    This argument is at its base flawed. You are assuming that every good player is also a good deckbuilder/innovator. That's simply not true. If you look at people who consistently top 8 (LSV, Nassif,...
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    Re: [DTB] Merfolk

    I cant think of a legacy deck that only runs fetches and basics outside of some mono color decks like solidarity. And if a deck is packing EE, Deed, WOG, and Spout we can still win by...
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    Re: [DTB] Merfolk

    Personally I love her. She beats in the air and forces at the worst 2 removal spells just for her. And ive had minimal conflict with her and the 2 lords. Kira really shines against stuff like tempo...
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    Re: [DTB] Merfolk

    Adding brainstorm IMO dilutes the deck too much. Yeah its broke late game but early game its a dead card cause you dont wanna leave mana open and the deck really doesnt want to go to too late of a...
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    Re: [DTB] Merfolk

    I dont run jitte. And im aware that a 1/1 isnt exactly huge. But it also essentially counters a firespout. Which is really relevant because if they can force that through on turn 3-4 it ruins your...
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    Re: [DTB] Merfolk

    Personally I havent been that impressed with Absolute Law. Pro red is good (although path/swords is still there) but its not a dude so you have to get it before spout, botl w/e or its pointless....
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    Re: [DTB] Merfolk

    Ok so they way im seeing it, beating Zoo is divided between trying to race them (which i dont see as practical), boarding a ton of removal and Kira, or taking a more control roll with Chill,...
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    Re: [DTB] Merfolk

    This is mostly directed at Nightmare and Finn, but ive been having trouble figuring out what to board out in the Zoo matchup. For example with Nightmares list, hes boarding in 15 cards, and all i can...
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    Re: [DTB] Merfolk

    True, 1 doesn't wreck goblins. But 1 plague will slow them down enough that we can keep up alongside snuff out. And against elves, 1 plague can easily buy enough time. And yeah, not hitting...
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    Re: [DTB] Merfolk

    Have been. Im saying that one persons testing validates nothing unless they put up numbers and since i live near no legacy tourneys,perhaps someone else would try it, like it and place.
    Further, im...
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    Re: [DTB] Merfolk

    Snuff Out is free. Swords isnt. Also, sideboard e. plague is much better than absolute law vs goblins as it proactively fights them. Absolute Law doesn't stop goblins from getting out a shit ton of...
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    Re: [DTB] Merfolk

    The more and more i think about it im enjoying the idea of a black splash much more. E. Plague on its own flips the goblin matchup alongside Snuff Out for Piledriver. And having all our non vial non...
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    Re: [DTB] Merfolk

    Great against Goblins and Elves seems good since those are problem matchups whereas Landstill and Ichorid are less difficult matchups.
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    Re: [DTB] Merfolk

    This has been addressed already and i would encourage you to read the last few pages.
    Anyway, consensus is that its bad. Its worse than cursecatcher utility wise and rarely will grow beyond 44 if...
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    Re: [DTB] Merfolk

    just making sure, we roll over and die to elves dont we?

    this saddens me as i hate having auto-lose matchups
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    Re: [DTB] Merfolk

    Well as far as anti-combo "tech" you can ease your fears. Everyone might be having a stiffy over it right now but I can tell you as a combo player, that thing worries me less than lightning bolt....
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    Re: [DTB] Merfolk

    Im still just praying for merfolk lackey. I mean hell they gave gobs double lackey, why not just one for the folk?
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    Re: [DTB] Merfolk

    Fingers crossed for another lord that costs 2 lol
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    Re: [DTB] Merfolk

    How did only 3 vial work for you? seems like one of the best cards in the deck. I usually want 4.
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    Re: [DTB] Merfolk

    Im aware that the main reason to consider the splash is sideboard cards however, the red splash I propose is to both the main deck and the sideboard.
    Pro Cons of red splash

    Pro:
    -Burn out...
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    Re: [DTB] Merfolk

    Is there a section in this thread that addresses a U/r version that utilizes bolts and fire/ice (yes, like tempo thresh) in order to have a better aggro matchup?

    If not, has anyone tried it?
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    Re: [DTW] Merfolk

    IMO deck should have at least 2x kira. shes good. really good.
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    Re: [DTW] Merfolk

    reef shaman cant beat without lords.
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    Re: [DTB] Merfolk

    Stifle is good vs combo that isn't ANT since TES can still go ETW and vs. belcher it lets you stifle ETW or Belcher both of which are very very good.
    Stifle can also buy tempo if you are playing a...
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    Re: [DTB] Merfolk

    Combo. and possibly stuff with deed. In which case stifle is better for versatility.
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