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  1. Replies
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    Re: [CaNG] Ninja Scroll

    Ninja of Deep Hours isn't a good creature in legacy. A deck that is depending on him for card advantage won't draw many cards. If you are lucky he will connect 1 time, but not more. Whats worse...
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    Re: [Deck] Welder Survival 2K7

    Absolutely correct



    Don't cut BoP, cut Duplicant or Platinum Angel.



    Well, in a combo-esque version like this, probably not that good, in a slower more consistant version pretty solid. ...
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    Re: [Deck] Welder Survival 2K7

    It's pretty solid actually. It's really important as a means to protect your Taiga from your own Titan. You end up geddoning the board, but you get to play your Taiga every turn and attack anyway....
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    Re: [Deck] Welder Survival 2K7

    I can tell you exactly how to play this deck. Like a combo deck. Your goal should be to protect a Survival via discard, then win on the back of a hasty Titan on turn 3. It's actually not that hard...
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    Re: [Deck] Welder Survival

    That list will have problems with being distupted. Aggro decks that can stop you once will probably win, control decks only have to counter a few key cards if they have a clock, ie gro, and you...
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    Re: [Primer] Sun Tower (RG UbaStax)

    I would also like some of these answered.

    A few things:
    Is Earthquake the best solution to creatures? I found that combined with Ancient Tomb the damage from these adds up very quickly and can...
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    Re: [ATW] Survival

    I figured out a long time ago that dependence on survival is a bad plan, so instead of running 1 Pope as a life-gaining utility beater, run 3 to become a compliment to Goyf as your plan to win the...
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    Re: [ATW] Survival

    Heirarch will not create a big enough difference on his own for anyone to care that much. Especially in a metagame where Goyf sligh will be the new goblins, with huge creatures of their own, and a...
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    Re: [Primer] Sun Tower (RG UbaStax)

    The deck needs more main deck win conditions. I've just been wondering if there was a creature, or more win conditions that could be put main.

    Is white stronger than red? It allowes us to run...
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    Re: [ATW] Life from the Loam

    how, if at all, does it beat combo? I've been interested in making some sort of Loam deck, and have been experimenting with different shells. A similiar one has come to mind, but w/o any form of...
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    Re: TML Open 3 - Stratford, CT. - Nov 3, 4 2007

    I think this just proves there is still a tone of room in the environment. At looking at this list I don't feel like it's all scrub decks. I feel like we don't know as much about magic as we think....
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    Re: [Deck] Goyf Sligh

    hey so, would this be better with Wasteland, Port and Tangle Wire? A certain deck that ran those cards in extended was around forever.
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    Re: [Deck] RG Survival Advantage

    Goyf isn't necessary but things are a lot harder w/o him. Your opponent will be playing them on turn 3 or so and they WILL be 3/4's every time. By turn 5 they will be 5/6's pretty consistantly. ...
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    Re: [Archetype] Survival

    I hardly see how Harbringer, harbringer, harbringer, harbringer, Doran is good.
    It takes infinte turns to set up, and if their comming down on you with several creatures, simply drawing an 0/3 wall...
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    Re: [Deck] Burn

    That's not really a valid point, as this deck already loses to Chalice.
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    Re: [Deck] Vial Affinity

    My intent with that naming bit was not to provoke a naming-convention conversation. It was to point out the fact that you're running a lot of very vulnerable cards that are not inherently stronger...
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    Re: [Deck] Vial Affinity

    I always prefered red because it gives access to Shrapnel Blast, and that card is good w/o a huge investment. Also, Goyf will just soak up removal, which MIGHT be ok if your playing with Bob and...
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    Re: [Deck] Burn

    What's up with the Baubles? Why not just run spells in those slots?

    Also, I wouldn't run any fetchlands. They don't thin your deck enough to matter, and they will randomly screw you when your...
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    Re: [Deck] Death and Taxes

    This looks somewhat decent, but should we just go ahead and add it to the list of decks that can't beat combo?

    Also, it HAS to get it's legendary synergies working in order to beat anything. With...
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    Re: [Discussion] The future of Survival

    @ Mystic Blue I'm trying really hard to be nice, but...

    The fact that you run a 62 card deck and 12 1-of's means the deck is inconsistent. You also can't seem to decide which way you want to...
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    Re: [Discussion] The future of Survival

    I run RG Survival with a small Welder splash. 3 Burning Wish and 3 Umezawa's Jitte. Admitidely the Wish board has been narrowed to 4 cards basically because survival CAN'T beat Humility w/o Wish. ...
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    Re: [Discussion] The future of Survival

    Interesting thread.

    I've been playing survival for years, and like many other people had to put it down for a while until the metagame decided how it wanted to be. NOW however and for about the...
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    Re: [Deck] GUr Welder Survival

    GUr Welder Survival has terrible control matchups. in that they only need to counter 1 spell, Survival. Anything else their board control can easily deal with. I played the deck for a year at...
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    Re: [Deck] The Truffle Shuffle

    Why is it that something like Vindicate is seeing play? Is it just for versitility? What do you find yourself killing with it most often? In such a creature heavy format something faster seems...
  25. Re: [Deck] Counterbalance Control - the new Landstill?

    Split cards have the CMC of both halves when not being cast. So revealing a Fire/Ice off Counter Balance means CC 4 not 2. Just in case someoene didn't know.
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