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  1. Re: [OTJ] Outlaws of Thunder Junction - because Hearthstone and Magic just mirror the

    The easiest payoff would probaby a free Fireblast. You would need only 3 other spells before Crackling Spellslinger to reach lethal damage. You could use Wish to play it from the SB even.
  2. Re: [OTJ] Outlaws of Thunder Junction - because Hearthstone and Magic just mirror the

    http://mythicspoiler.com/otj/cards/cracklingspellslinger.jpg

    Any uses for this?
  3. Re: [OTJ] Outlaws of Thunder Junction - because Hearthstone and Magic just mirror the

    Big difference to Pip-Boy is that you can time the new Jitte for ramping. Untapping lands during combat does you little good most of the time (e.g. when untapping a Sol Land + active Urza's Saga),...
  4. Re: [OTJ] Outlaws of Thunder Junction - because Hearthstone and Magic just mirror the

    http://mythicspoiler.com/otj/cards/harvesterofmisery.jpg

    This seems alright. Either it's uncounterable pinpoint removal or a fat body with a sweeper attached.

    Edit: It also plays well into the...
  5. Re: [OTJ] Outlaws of Thunder Junction - because Hearthstone and Magic just mirror the

    The One Ring also triggers it among format staples.

    One thing that is really nice is that it triggers from other copies. Would it be too cute to run some Phyrexian Metamorphs to increase their...
  6. Re: [OTJ] Outlaws of Thunder Junction - because Hearthstone and Magic just mirror the

    http://mythicspoiler.com/otj/cards/pillagethebog.jpg

    Not sure how useful this is, but at worst, it's a BG sorcery speed Impulse that gets alot better if you have more lands in play.
  7. Re: [OTJ] Outlaws of Thunder Junction - because Hearthstone and Magic just mirror the

    http://mythicspoiler.com/otj/cards/assimilationaegis.jpg

    Fetchable removal for Stoneforge. Should be playable as a tutor target. Bonus points for pitching to both FoW and Solitude.
  8. Re: [OTJ] Outlaws of Thunder Junction - because Hearthstone and Magic just mirror the

    Between all the meme cards and random characters from different planes that make no fucking sense, this feels more like an Un-Set than anything. I don't know why waited so long to do a Cowboy set,...
  9. Re: [OTJ] Outlaws of Thunder Junction - because Hearthstone and Magic just mirror the

    http://mythicspoiler.com/otj/cards/resilientroadrunner.jpg

    I wonder if we got Coyotes (over dogs) as creature type, just for this card.
  10. Re: [OTJ] Outlaws of Thunder Junction - because Hearthstone and Magic just mirror the

    If you counter their counter, it's gone. Sorcery-speed counters are useless.

    It's an interesting card, but the double white probably kills it since D&T isn't really good right now. Should have...
  11. Re: [OTJ] Outlaws of Thunder Junction - because Hearthstone and Magic just mirror the

    Good point.

    What's worth pointing out is that Satoru also works very well with Norin the Wary. Each time Norin returns, you get a card. Throw both into a Vial Humans shell and you have a serious...
  12. Re: [OTJ] Outlaws of Thunder Junction - because Hearthstone and Magic just mirror the

    Kellan can only cast permanent spells, so Raven's Crime would have limited use - Lotus Bloom would probably the best one out of the permanent ones. But since the lands come into play untapped, I...
  13. Re: [OTJ] Outlaws of Thunder Junction - because Hearthstone and Magic just mirror the

    Considering how many characters from other planes show up, this set looks like a clusterfuck.


    Retrace spells come into mind, for example.




    I don't think sorcery-speed countermagic is...
  14. Re: [OTJ] Outlaws of Thunder Junction - because Hearthstone and Magic just mirror the

    http://mythicspoiler.com/otj/cards/fortuneloyalsteed.jpghttp://mythicspoiler.com/otj/cards/insatiableavarice.jpg

    Avarice seems kinda interesting. It can be a tutor, card draw, both or even a burn...
  15. Re: [OTJ] Outlaws of Thunder Junction - because Hearthstone and Magic just mirror the

    I wonder how potent the "commit a crime" is going to be. Mech summary:



    The new Sword is one of the more interesting ones. Makes your creature immune to many common removal, although the...
  16. Re: [MKM] Murders at Karlov Mannor: Anyone have a Clue?

    Duskana, the Rage Mother being tech for Dredge wasn't on my radar, but given that it also works with the Bridge zombies, it makes alot of sense.

    Decklist

    ...
  17. Replies
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    Re: [Primer] Nic Fit

    If you run Peddler as GSZ target, then how about a few copies of Walking Ballista, too? Can be used similiar to Bowmasters to kill your Vetex (although that might be a tad bit much of card...
  18. Re: [MKM] Murders at Karlov Mannor: Anyone have a Clue?

    Seeing people play Leyline alongside their own Blood Moon effects is kinda messed up.
  19. Re: [MKM] Murders at Karlov Mannor: Anyone have a Clue?

    To power out Stompy threats? Scion-powered rainbow Questing Beast sounds like a good way to tell Ring users to fuck off and it's GSZable. Haste and Deathtouch are great additions to the rainbow...
  20. Re: [MKM] Murders at Karlov Mannor: Anyone have a Clue?

    Honestly, I want to see somebody build a green-based Stompy deck with Leyline and Dryad of the Ilysian Grove as back-up.

    T0 Leyline, T1 Ancient Tomb --> Scion of Draco sounds hilarious.

    Throw...
  21. Re: [MKM] Murders at Karlov Mannor: Anyone have a Clue?

    Leyline 5-0 list

    I wonder how much of Leyline is a meme and how competitive it is going forward.

    From what I've seen from Modern streamers, Cryptic Coat in Stoneforge lists and Insidious Roots...
  22. Re: [MKM] Murders at Karlov Mannor: Anyone have a Clue?

    http://mythicspoiler.com/mkm/cards/krenkosbuzzcrusher.jpg

    Weld-able non-basic hate. Not sure if it would have any use over Blood Moon effects, but at least it has a decent, evasive body that can...
  23. Re: [MKM] Murders at Karlov Mannor: Anyone have a Clue?

    http://mythicspoiler.com/mkm/cards/crypticcoat.jpg

    So at worst, this is an unblockable 3/2 with Ward :2: but it also has some grind and combo potential (e.g. with blue artifact combo or cheating...
  24. Re: [MKM] Murders at Karlov Mannor: Anyone have a Clue?

    http://mythicspoiler.com/mkm/cards/archdruidscharm.jpg

    Tripple G is iffy, but all three modes are useful. It can also find non-basics at instant speed.
  25. Re: [MKM] Murders at Karlov Mannor: Anyone have a Clue?

    http://mythicspoiler.com/mkm/cards/pickyourpoison.jpg

    That's an extremely strong SB card due to the amount of flexibility it provides.
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