Is Perilous Voyage really better than e.g. Echoing truth or Into the Roil? I see the wish for removal that is also blue but why is this the best.
Type: Posts; User: hofzge
Is Perilous Voyage really better than e.g. Echoing truth or Into the Roil? I see the wish for removal that is also blue but why is this the best.
This is the de facto staple list online - I just don't understand why you would want 2 Urborg and a Thespian's Stage before any copies of City of Traitors. It seems that as many Sol Lands as possible...
How does this ever win against the raw power of Apple Jacks?
On a more serious note: this list really lacks any interaction with artefacts - I liked the Grixis lists way more.
Your list is quite similar to MGB/pathy's lists and I think that specificaly against Eldrazi you will have a hard time without any Ensnaring Bridges in the first game. You have no removal for TKS,...
After playing it a few times I have some questions:
1. With the Crop Rotations the situation has popped up for me that I wished there was an Ancient Tomb in the deck to ramp with Rotations.
2. I...
Not really - Druid is summoning sick to sac and the Tribe elder can with 6 Mana be enchanted and used right away to combo. Other than that rather exotic case the druid is probably better.
This has been discussed to death in this thread and the Eldrazi Post – Colorless Eldrazi Ramp thread.
There are clear distinctions and the differences between the 2 versions are that the less...
You can technically Needle a LED - and if your opponent has ever played Storm or Dredge he will kill you the turn after.
IMHO one of the biggest reasons to play the Spyglass main is gone as it was...
One big difference is the bigger dependence of the GU versoin on the combo of repeatedly casting Faerie and a 1mana Enchantment to bounce the opponent's board. This makes this version stronger...
+4 Leyline of Sanctity
+1 Gaddock Teeg
+2 Doomwake Giant
+1 Reclamation Sage
+1 Enlightened Tutor
-3 Elephant Grass
-1 Oblivion Ring
-1 Cast Out
-1 Words of Wind
-1 Emrakul, the Aeons Torn
I modeled this based on your list exchanging the Words of War for a Words of Wind:
Lands (19)
1 Bayou
6 Forest
1 Karakas
1 Plains
1 Savannah
3 Serra's Sanctum
1 Tropical Island
I guess the deck does not really want the Elvish Spirit Guides, but as pointed out maybe a land more:
//Lands
4 Ancient Tomb
2 Bayou
3 City of Traitors
3 Forest
1 Ghost Quarter
2 Misty...
I will try this next week at the LGS:
//Lands
4 Ancient Tomb
3 City of Traitors
6 Forest
2 Ghost Quarter
2 Misty Rainforest
4 Wasteland
2 Wooded Foothills
I love this list - The one card I always missed in the monocolored lists was Confidant and I first played something like this after Angelbakas idea.
I like those ideas too, but as a lot of...
I think it is clear that if you runa deck full of tutors you run a better chance of running the combo - but the caveat is that trinket Mage in my experience is not good at fetching Chalice, as that...
I have played the human version for quite somme time and you are right that Dark Confidan seems to be made for this deck. The Problem I have with cutting Walking Ballistas you make the deck more...
4 Ancient Den
4 Ancient Tomb
4 Cavern of Souls
3 City of Traitors
1 Inventors' Fair
1 Karakas
2 Plains
4 Chalice of the Void
2 Engineered Explosives
This has been exactly my experience. Locally we have multiple people who sometimes play S&S and that is why I still have 2 Oring in the board despite them being worse than seal of Cleansing in most...
I can see that you want to play as many white sources as possible, but I really don't like cutting the 3rd City as T2 Karn is so strong. Moon Stompy is a poor matchup anyways with Trinisphere,...
Why do you both play Seal of cleansing, when Oblivion Ring/Cast Out is a lot better vs. Sneak and Show?
I also got the impression that Karn is the real deal, as most of the time he makes tokens,...
If you like that and want to be more Wasteland-proof then test this: http://www.mtgthesource.com/forums/showthread.php?31754-Chalice-Bomberman-Bomberman-Stompy&p=1042851&viewfull=1#post1042851
I like the fusion of Chalice and the tutors of Imperial Bomberman. How about taking the mentors over in a albeit a bit slower, but way more comboey version:
//Lands
2 Ancient Den
4 Ancient Tomb
4...
I have done some theoretical testing. Did you replace the Dark Confidants with him?
He is great as he offers yet another good alternative win condition playing with all those crappy baubles and...
In the meantime I left the imperial Recruiter behind for the time being and tried some Monastery Mentor and I must say I am hooked. I played WB and I guess Dark Confidant and especially the plan B...
Anyways going from ChemicalBurns' list in RW I wil probably play something similar to this in my LGS next week:
//Lands
2 Ancient Den
3 Ancient Tomb
1 Arid Mesa
2 Ash Barrens
4 Cavern of Souls...