This is true, I didn't. I intend to do it, and also consider "on the draw" and "on the play" since a Temporal Mastery, for example, can be useless before the third natural draw.
Type: Posts; User: Gui
This is true, I didn't. I intend to do it, and also consider "on the draw" and "on the play" since a Temporal Mastery, for example, can be useless before the third natural draw.
Look man, I don't wanna know how your sexual dreams with miracles in mtg looks like :tongue:
Thanks. But to be honest, what bothers me most is the discussion between the Doomsayers and the Naysayers, in which either part treat the opposing part as clueless.
At least I tryed to add some info...
Yeah, agreed, it's not about the card's effect being useful or not, but rather, how often you have a brick in your hand instead of a card. This is the main drawback for miracles, imho.
There are...
To me, these are the most important numbers:
For the 4th draw:
For 1 miracles and 8 fixing effects: Useful 97% of the time
For 2 miracles and 8 fixing effects: Useful 94,5% of the time
For 3...
It should, but only for after you have him in table, so only effective after 4th draw, I guess.
SDT otoh doesn't.
My apologies, I found a major bug in my testing routine:
I didn't take into account that, whenever you draw a fixer card, you fix a dead card from opening hand. This leads to different...
Not really. It doesn't matter if it is more or less seen in the opening hand, in this case.
Get this scenario for example: For 1 miracles and 4 fixing effects: Useful 50,8% of the time
It...
Hmmm... I'd say that the fact that it almost doesn't matter if you run 1, 2 or 3 instead of 4 miracles, given that you run the same number of "fixers" is also useful.
Also, the fact that it gets...
Disclaimer: This is not a thread intended to hype on how Miracles are Broken, nor a thread to Bash Miracles, which is as much hype as the hype itself.
This is a thread about an idea I had, and...