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Type: Posts; User: John Cox

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  1. Replies
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    Re: [Deck] Fetchland Tendrils

    The biggest advantage DDFT has is that it's chances of winning get better the later the game goes, -at least compared to ANT, TES and SI. This makes it much less of a glass canon and lets you keep...
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    Re: [Deck] Fetchland Tendrils

    Thanks, I just wanted to hear I was wrong.
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    Re: [Deck] Fetchland Tendrils

    Yeah I had tops in there, but I ended up not needing them for piles. When I took them out I ended going ponder for turn one and brainstorm for turn two. Top never seemed to need a turn.
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    Re: [Deck] Fetchland Tendrils

    So I've been playing with Gitaxian Probes over Sensei's divining top (-I know it sounds like a bad idea) and its actually working well for me. Has anyone tried this and had similar results?
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    Re: [Deck] Fetchland Tendrils

    so if the pile is
    top
    top
    helm
    brainfreeze / grapeshot

    How do you draw both the helm and top? I get that you draw one on your draw step but without a draw effect played on the turn before,...
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    Re: [Deck] Fetchland Tendrils

    It requires a top out or a cantrip the turn you cast doomsday also.



    It has nothing to do with the casting cost of the mindbreak trap, in that example all that hate could easily be directed...
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    Re: [Deck] Fetchland Tendrils

    In that meta I would play helm + Grapeshot over Shelldock + Emrakul due to the prevalence of wasteland.
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    Re: [Deck] Fetchland Tendrils

    The Shelldock/Emrakul pile deals with counterbalance really well because there's nothing to counter post doomsday. For some reason there's not as much counterbalance running around as expected, so...
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