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  1. Replies
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    Re: [Deck] Fetchland Tendrils

    The discussion is very interesting here.

    I will not enter into piles considerations, as you already made very good demonstrations with them. However I think that you focus a bit too much on the...
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    Re: [Deck] Fetchland Tendrils

    Nope, Ideas Unbound cost 2. Against Eldrazi I'm usually happy if OTP I can play DR, DD.
    With nothing else in hand than lands, you can make piles that play labman and empty your library next turn if...
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    Re: [Deck] Fetchland Tendrils

    I'm interested as well by a DTT - SW list.
    I searched into stormboards without finding it.
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    Re: [Deck] Fetchland Tendrils

    Thanks for this very interesting an well-argumented post.

    There is just two things I would disagree with:



    I think in more than 95% of the cases I play IU with mana from LED, either because...
  5. Replies
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    754,243

    Re: [Deck] Fetchland Tendrils

    Thanks for this very interesting an well-argumented post.

    There is just two things I would disagree with:



    I think in more than 95% of the cases I play IU with mana from LED, either because...
  6. Replies
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    754,243

    Re: [Deck] Fetchland Tendrils

    "I don't think it's fair to ignore the games he lost for being too slow."

    So to be more fair, let's have a look at all the losses.

    In the first game, the 2 losses were due to mistakes, no lack...
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    Re: [Deck] Fetchland Tendrils

    I think you overstated a bit :)
    It is more turn 3-4 than 5-6, and usually with 1 to 2 Backups.
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    Re: [Deck] Fetchland Tendrils

    SDT does wonders fighting against discard and allows a lot of easy and cheap piles to reach 10 storms. SW does not increase your storm count.

    Add to this the reapeated look, choose, fetch, SDT is...
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    Re: [Deck] Fetchland Tendrils

    Thanks for the read DireNTropy. I would like to see this kind of detailled report again.

    I also find that your manabase is light on fetchs, and indeed most of your mulls are because of NO-lands...
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    Re: [Deck] Fetchland Tendrils

    Second DD or wish can have a great value.

    If you run Shelldock, A doomsday should be countered if you have no waste. So the Doomsday draw a counter, in exactly the same way as S&T does. If they...
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    Re: [Deck] Fetchland Tendrils

    You probably meant Dig?
    The first iterations of Omnitell with 4 Enter and 3 Dream Halls were already playing 4 brainstorm, 4 Ponder, 4 preordrain.
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