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Type: Posts; User: Watersaw

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    Re: The Witch House (Nearly Mono-green Enchantress)

    Played in a 1K with the following list. Finished 2-3-1

    4 Argothian Enchantress
    3 Green Sun's Zenith

    4 Abundant Growth
    4 Utopia Sprawl
    4 Elephant Grass
    3 Wild Growth
    2 Rest in Peace
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    Re: The Witch House (Nearly Mono-green Enchantress)

    Rest in Peace feels really good in the deck. There's some weird math with the enchantment count but I think it's well worth playing the Helm, having real power to end the game is nothing to sneeze...
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    Re: The Witch House (Nearly Mono-green Enchantress)

    Made the trip to Valley Forge yesterday. The discord says I'm banned, so I get to post all about how I scrubbed out here instead. Played a mostly basic list, I wanted to jam in some number of Veil of...
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    Re: The Witch House (Nearly Mono-green Enchantress)

    Nykthos kinda works. It's a lot slower and is hard to play white cards off but has the advantages of making mana without any enchantments on board and being able to make a lot of green. It's worse...
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    Re: The Witch House (Nearly Mono-green Enchantress)

    After playing Courser of Kruphix a little I'm actually tempted to put one or two in the main. I feel like 4 Elephant Grass and 2 Solitary Confinement just isn't enough to stay alive until I can start...
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    Re: The Witch House (Nearly Mono-green Enchantress)

    I remember trying Courser of Kruphix in Solitaire and wasn't a fan. What makes it better here?
    I was going to ask about Ixalan's Binding vs. Cast Out but then I realized you have 3 Invocation....
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    Re: The Witch House (Nearly Mono-green Enchantress)

    Played pretty not-great in Richmond, making tweaks and changes damn near every 6 hours. Here's what I'm looking at right now.

    Engine
    1 Enlightened Tutor The main use of this has been assembling...
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    Re: The Witch House (Nearly Mono-green Enchantress)

    Got a few games in and have some thoughts.

    Peacekeeper is a must play. The card can just win you so many games even without Helm to go over it.

    I'm finally ready to admit that 4 Serra's Sanctum...
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    Re: The Witch House (Nearly Mono-green Enchantress)

    Had all 4 in the main, while that made Sneak and Show a much better matchup in retrospect it was probably a bit aggressive. I don't think Exploration would have helped much, issues arose from not...
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    Re: The Witch House (Nearly Mono-green Enchantress)

    Threw in a quartet of Brain Maggot and played around a bit. It was surprisingly not terrible. Having real, honest to God disruption is such a good feeling. Doubley so when you also cantrip twice.
    ...
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    Re: The Witch House (Nearly Mono-green Enchantress)(also Budget, it turns out)

    Re: Chameleon Colossus. I haven't tested enough real games to tell if it's actually good or not but so far the card seems sweet. Having the option to turn around and present a threat on turn 4 or 5...
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    Re: The Witch House (Nearly Mono-green Enchantress)(also Budget, it turns out)

    Been out of it for a while, hoping to get some games in soon because I have a few bad ideas I want to try.

    Maindeck Gaddock makes sense to me. Gonna jam in 3ish pieces of discard to fight bit...
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    Re: The Witch House (Nearly Mono-green Enchantress)(also Budget, it turns out)

    Can agree on this, Storm feels even worse than before somehow.

    As for now I'm going down to 3 Living Wish in favor of maxing out GSZ. My sideboard plan for Burn is actually dropping Wish entirely...
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    Re: The Witch House (Nearly Mono-green Enchantress)(also Budget, it turns out)

    Thanks for finding this. Taking the liberty of copying the list here, credited to MODO user synapsetwitch.

    3 Argothian Enchantress
    2 Doomwake Giant
    2 Elephant Grass
    3 Abundant Growth
    4 Utopia...
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    Re: The Witch House (Nearly Mono-green Enchantress)(also Budget, it turns out)

    Okay so unless I'm doing something wrong Deathrite is actively terrible. The ramp is okay at best, lifegain irrelevant, and drain barely matters. Goodbye forever.
    Trying 2 Confinement main and one...
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    Re: The Witch House (Nearly Mono-green Enchantress)(also Budget, it turns out)

    Spent Friday night getting rocked by combo decks. Some quick notes and observations

    Had a few odd situations where I wanted to be able to wish for a black source. Trying a Cabal Pit in the...
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    Re: The Witch House (Nearly Mono-green Enchantress)(also Budget, it turns out)

    I get the feeling that Children of Korlis won't actually do much. I can test more, but I think it's just too low-impact to Wish for in this matchup.

    Going into detail, between Goblin Guide,...
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    Re: The Witch House (Nearly Mono-green Enchantress)(also Budget, it turns out)

    So it turns out that Deathrite Shaman is a lot worse when it's the only thing in your deck that eats bolt. In the games I've gotten in to stick it either blocks something or dies immediately to some...
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    Re: The Witch House (Nearly Mono-green Enchantress)(also Budget, it turns out)

    Gonna be toying around with this list

    Maindeck
    1x Dryad Arbor always unsure about this guy, but ramping early seems even more critical than in other builds
    2x Deathrite Shaman
    3x Argothian...
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    Re: The Witch House (Nearly Mono-green Enchantress)(also Budget, it turns out)

    Finally got to actually take this deck for a spin. I haven't played enough games for any real input but at a glance the deck just feels faster than the helm build I was on before. Ground Seal is...
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    Re: The Witch House (Nearly Mono-green Enchantress)(also Budget, it turns out)

    I guess I should have asked this earlier, but I just noticed the 3 Leafcrown Dryads. Is it worth trying a Courser of Kruphix or is Reach the real reason to play it?
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    Re: The Witch House (Nearly Mono-green Enchantress)(also Budget, it turns out)

    Nice work, might have to find a few more Living Wish[cards] and give this a spin. Just wondering how has [cards] Abundant Growth been? I remember trying it out a few years back but taking it for some...
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