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  1. Thread: MossNought

    by Fox
    Replies
    24
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    8,667

    Re: MossNought

    Not quite. The magic number you can delve away with Vision Charm by itself without passing priority is 5 (Tasigur/Mandrils). Any competent opponent with DRS should know to eat the fetch before...
  2. Thread: MossNought

    by Fox
    Replies
    24
    Views
    8,667

    Re: MossNought

    Vision Charm does not grant supertype Basic. If it is saving a dual from Wasteland, it is b/c you turned a non-blue dual into an Island and Dazed it back to hand.
  3. Thread: MossNought

    by Fox
    Replies
    24
    Views
    8,667

    Re: MossNought

    Not of This World is a effective way to protect Mosswort activation enabler. Safekeeper is a dead draw in a deck with plenty of dead draws already. Alternatively a greater Dreadnought focus with...
  4. Thread: MossNought

    by Fox
    Replies
    24
    Views
    8,667

    Re: MossNought

    We should really be focusing on the maindeck construction, but the stock answer for "how does a Dreadnought deck beat x" is sb Teferi's Realm. Normal legacy problem cards/strategies should be ignored...
  5. Thread: MossNought

    by Fox
    Replies
    24
    Views
    8,667

    Re: MossNought

    Blood Moon only works while it's phased-in, the same is true of Ensnaring Bridge. If you're really concerned about that you just play a two Island build.
  6. Thread: MossNought

    by Fox
    Replies
    24
    Views
    8,667

    Re: MossNought

    Reanimator and Dreadnought cards will always work better together than Dreadnought and Depths; especially when you're trying to free-cast a large cmc creature. Hexmage is a Chalice killer as far as...
  7. Thread: MossNought

    by Fox
    Replies
    24
    Views
    8,667

    Re: MossNought

    Seems a bit inconsistent and slow, with built in color confusion (large commitment to black for 10 cards, counting SB). Wasteland is noticeably absent...and we're looking at a BUG list without DRS....
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