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    Re: Mono Blue Delver

    Homunculus is a fine card. you may want to test it before you dismiss it. If there was another delver level one drop, I would play it, but homumculus is better then all of the one drop options you...
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    Re: Mono Blue Delver

    Where to begin. First let me say that just because I don't have many posts on this forum, that does not mean I haven't been playing legacy for over a decade. Next, I don't think you understand how to...
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    Re: Mono Blue Delver

    Thanks for the suggestion, but that list is more of a combo hybrid, where as this list is trying to basically be RUG delver without having the terrible mana base. I think think this list and the one...
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    Re: Mono Blue Delver

    Shoal brings too much card disadvantage. The deck would need to have draw engine of some sort which I think would actually hurt the deck. Most delver lists have creatures and spells that don't...
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    Deck List: Creatures: 4x Delver of secrets...

    Deck List:

    Creatures:
    4x Delver of secrets
    4x Curious Homunculus
    2x Vendilion Clique
    2x True- Name Nemesis

    Spells:
    4x Force of Will
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    There's a couple cards good versus delver for...

    There's a couple cards good versus delver for mono blue merfolk to use. Repeal is quite nice against the creatures. Chill is great, if you can protect it. Personal I would play treasure cruise in the...
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    I would play blood moon over back to basics. It's...

    I would play blood moon over back to basics. It's similar effect, but an overall much stronger one. Also sudden demise is amazing if tribal and death and taxes are played in your meta.
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    Re: [Magic 2015] Spoiler Thread

    Is this possibly the first core set to not have a merfolk of some kind printed. I know it doesn't matter much to the greater legacy community, but it did seem kind of odd.
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    Military intelligence provides a card draw...

    Military intelligence provides a card draw similar to sygg but you can run multiples. It is at least worth looking at.
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    You are right. I was on my phone and couldn't...

    You are right. I was on my phone and couldn't view the spoiler here. The one I saw said each player voted for a permanent they didn't control.
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    Well looks like m15 might be very good for the...

    Well looks like m15 might be very good for the mer-people. Both military intelligence and void snare seem pretty good. Also, a new tribal goblin was spoiled, so hopefully they throw us a bone too.
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    This new white card looks like it will remove...

    This new white card looks like it will remove true-name, but you are also 2 for 1ing yourself. It might be good enough, but is spending three main (double white at that) and getting 2 for 1ed really...
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    Re: [Deck] Merfolk

    I made that post, because the discussion here has shifted to splashing a color, thus there will be enough lands, cause you need to play around 21 of them, aether vials, dazes, and late game...
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    If we are slashing a color, then we can just use...

    If we are slashing a color, then we can just use brainstorm. If the new hate bear becomes commonly played, then we can switch it up. I am not opposed to the black splash. I have advocated for black...
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    There's a big difference between targeted removal...

    There's a big difference between targeted removal like stp and razorfin hunter, and sweepers like sudden demise and perish. Merfolk needs sweepers much more then targeted removal. Sweepers can act as...
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    Black isn't the right color to slash anymore. It...

    Black isn't the right color to slash anymore. It was when tribal decks and zoo were everywhere, but that's not the case anymore. Red is much better: we get sudden Denise for a 1 sided swiper, red...
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    I always thought the main strength of this deck,...

    I always thought the main strength of this deck, wasn't that it was stifle proof or that it didn't feed deathrite, but that it was an aggressive deck that can actually beat combo.
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    There have been quite an abundance of posts...

    There have been quite an abundance of posts lately, asking how to beat X deck. Almost every reply had been to just avoid them, or get lucky. The easiest way to fix all these terrible match ups, is...
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    Dread of night and engineered plague are good...

    Dread of night and engineered plague are good black spells as well.
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    Re: [Deck] Merfolk

    That's true, but my post wasn't pointless. Most merfolk mirrors have both players having a vial or two. Most lists also play between 3 and 4 copies of image. It's quite possible that you get stuck in...
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    I really wouldn't play llawan for the mirror. A...

    I really wouldn't play llawan for the mirror. A Vail set on two plus an image in hand for your opponent would cause a draw.
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    Re: [Deck] Merfolk

    Copying Master, Lord, or Slivergil are all quite good plays with Image. If you have four Nemesis, then that makes sixteen targets for your deck. I wouldn't play four myself, just because you could...
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    Re: [Deck] Merfolk

    Repeal would also be a good idea. Repeal is quite good when paired with swan song, if that's your one drop counter of choice. It's pretty decent versus batterskull and delver too.
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    Re: [Deck] Merfolk

    I have been playing uwb merfolk, or esperfolk for a while. The main deck doesn't have any white or black cards, just the sideboard. I run two tundras and two underground Seas in the main. My...
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    Re: [Deck] Merfolk

    It nice to be able to tap down two blockers with one card. I think it would make a more aggressive merfolk build, but I feel like it would only run two drops so that it could a abuse hidden strings...
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