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  1. Replies
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    Re: [Deck] Fetchland Tendrils

    Yes, videos would be more helpful as it is easier to follow lines of play when you can see them, not jsut read them.

    I think of storm decks as this: SI trains your aggressiveness, ANT trains your...
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    Re: [Deck] Fetchland Tendrils

    Therein lies the misconception. Sure, there are lists and spreadsheets listing various DD piles, along with mana required and storm count etc. However, mastering the deck isn't by memorizing these...
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    Re: [Deck] Fetchland Tendrils

    In lieu of HelmShot in Game 2 against Zoo, wouldn't you have won as well if you went the Emrakul+Shelldock route?
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    Re: [Deck] Fetchland Tendrils

    Why not cut down the Petal to just 1? 1 is all you really need, and 2 just seems too random.

    @Piceli89: You could have just asked for me to make an avatar for you.
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    Re: [Deck] Fetchland Tendrils

    Chanting the opponent out of his turn 1 Chalice play is nice, but my main concern is if you don't know what the opponent is playing. Do you take out his Turn 1 play (for Chalice 1) or save it for...
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    Re: [Deck] Fetchland Tendrils

    I posted this at the Storm boards as well, but I I'll repost here.

    Have you ever missed Duress? I am really intrigued with having up to 8 Chant effects in the MD, but cutting Duress for them seems...
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    Re: [Deck] Fetchland Tendrils

    Dropping Duress seems very dangerous, as it picks off the two cards I hate to see the most - Chalice and Counterbalance. That looks like a great list for a blue-heavy metagame though. My list (as it...
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    Re: [Deck] Fetchland Tendrils

    Helm of Awakening + Grapeshot/Brain Freeze is usually played out of the board, to combat Runed Halo / Meddling Mage / Gaddock Teeg / Ethersworn Canonist (as a pass the turn pile) and other...
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    Re: [Deck] Fetchland Tendrils

    Yup. No SB cards, just what are RFG'd. The only way this could be used is after casting Doomsday - where I'd rather cast Meditate/Brainstorm over this by a long shot.
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    Re: [Deck] Fetchland Tendrils

    One thing that's been troubling me with my Doomsday build (compared to emidln's latest Wish versions, it's got way less acceleration and way more protection) is that I often am able to Duress the...
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    Re: [Deck] Fetchland Tendrils

    With the overload of cantrips and tutors to find mana and bombs, he plans on exhausting the opponent's countermagic. Difficult to imagine and do, but with his experience, he pulls it off.
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    Re: [Deck] Fetchland Tendrils

    With the new rules, wouldn't you need 2 Ill-Gotten Gains in the SB with the double Burning Wish pass the turn piles?
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    Re: [Deck] Fetchland Tendrils

    I think Burning Wish shines the most in creating pass the turn piles, which is something that I'm still very wary of doing. Wishing for answers is cool, but when you need answers, Wish usually is...
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    Re: [Deck] Fetchland Tendrils

    I have the same thing in mind. emidln's developments on Doomsday, along with my personal build of 12 (!) protection spells MD (derived from his no-Wish build), makes me comfortable playing against...
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    Re: [Deck] Fetchland Tendrils

    Right. Be it Ad Nauseam or Doomsday, Storm combo shouldn't consistently lose to non-blue.

    I'm just saying that designing decks to capitalize on either Ad Nauseam or Doomsday is already tight for...
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    Re: [Deck] Fetchland Tendrils

    I think that list would be so much better if you drop the Ad Nauseam and run a straight Doomsday version with IGG. I've just given up on it as an additional engine - it's either you commit to Ad...
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    Re: [Deck] Fetchland Tendrils

    I've completely dropped Ad Nauseam from this deck. It's just too unreliable and unsafe, compared to IGG and Doomsday. I'm never comfortable casting it, primarily since it's an all-in card which...
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    Re: [Deck] Fetchland Tendrils

    What's your manabase like? And what engines do you run (Ad Nauseam, IGG, and Doomsday)?

    I'm liking the stability of my UWB Hybrid FT, with G in the SB for Grip. I could see the merits of going 5...
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    Re: [Deck] Fetchland Tendrils

    I don't board out Chant against Stompy decks if I'm on the play, since I think Time Walks gives enough time to set up for the win (e.g. Chant their first turn, drop Serenity second turn, go off on...
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    Re: [Deck] Fetchland Tendrils

    Emidln... Bad day?... :eek:

    So yeah, running 1 Lotus Petal is non-traditional in a Tendrils deck... But then again, this isn't a regular Tendrils deck anymore. It's like Thresh but with a combo...
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    Re: [Deck] Fetchland Tendrils

    Dropping Orim's Chant and Serenity would take the deck a step backwards, I believe.
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    Re: [Deck] Fetchland Tendrils

    I think it's too narrow. If you're worried about discard, I guess you can sneak in Confidants from the SB, and you already have Infernal Contracts to reload.

    EDIT: How about Bosium Strip? I...
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    Re: [DTW] Fetchland Tendrils

    Then you're not playing the card right. I never cast Doomsday unless I can win that same turn, or am sure of winning next turn (e.g. Chant on their upkeep against aggro, no pressure at all from a...
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    Re: [DTW] Fetchland Tendrils

    I don't see how Doomsday slows the deck down. By itself, it's an option to stack the deck into whatever you want to squeeze out from it.
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    Re: [DTW] Fetchland Tendrils

    Increased familiarity with the deck allows you to see all the options you can do to win. This deck is full of decisions you have to make, and being familiar with the deck, the deck you're against,...
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