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  1. Replies
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    Re: [Deck] Fetchland Tendrils

    I don't play the control matchup a lot, but I've been testing Rain of Filth, and while it's come in handy on occasion, it's fairly all-in when you play it, and if you do sac lands and don't win, it's...
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    Re: [Deck] Fetchland Tendrils

    Sure the E. Truth's run into Spell Snare a lot, but so do EE's set at 2.

    The secondary colors are fine. I'm running for lands:

    4x Delta
    2x Mire
    2x City of Brass
    1x Volcanic Island
    1x...
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    Re: [Deck] Fetchland Tendrils

    I'm testing a list without Duress atm also, but I don't run 8 chants. Here's my protection suite:

    2x Orim's Chant
    2x Silence
    (The irony of Chanting and Silence being the same kind of card makes...
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    Re: [Deck] Fetchland Tendrils

    That mirror thingy would work well if it wasn't so mana-intensive (5 is a bit high IMHO) in place of IGG for a pass the turn pile without using your 'yard, and makes your Doomsday way more versatile...
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    Re: [Deck] Fetchland Tendrils

    See, that's kind of what I thought, but it's been so long I couldn't remember. Has anyone found a better draw-x card to use in D-Day piles? It's not something that's a big deal, but the skip your...
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    Re: [Deck] Fetchland Tendrils

    Is the lifeloss relevant ever? I've rather enjoyed using Meditate instead of the BBB draw-4s.
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    Re: [Deck] Fetchland Tendrils

    I like the idea of Helm in the main, and I've tried it before, but never with b. wish, so I think it could be a good idea. Can really be an investment for the future turns, allowing less mana to go...
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    Re: [Deck] Fetchland Tendrils

    I'm thinking about putting a Doomsday in the SB, but I'm not entirely sure it's necessary, nor do I think I can find the slot. Any ideas?

    Pce,

    --DC

    EDIT::: I *could* drop one DD from the...
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    Re: [Deck] Fetchland Tendrils

    You don't. I have Scrubland and petal. Scrub can be fetched by all 8 fetches so I don't worry too much.



    A. It doesn't affect me because I don't use Ad Nauseam, but it still screws with...
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    Re: [Deck] Fetchland Tendrils

    13 Tutor/Win-Cons
    3x Doomsday
    1x Meditate
    1x Tendrils
    1x IGG
    2x Infernal Tutor
    2x Burning Wish
    3x Mystical Tutor

    10 Cantrips//Filtering
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    Re: [Deck] Fetchland Tendrils

    This was a joke...I was poking fun at a fool who plays it here in my town.

    Pce,

    --DC
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    Re: [Deck] Fetchland Tendrils

    heavy aggro meta-games disagree with you. Chant >>>>>>>>> Silence in any area infested with Goblins, Merfolk, or elves, even EtW lists like Belcher/old TES, Ichorid and their ilk.

    I'm not saying...
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    Re: [Deck] Fetchland Tendrils

    Silence doesn't make the cut and CB will not be banned. They just fixed LED in TES and ANT now that you can't float mana between phase steps, and therefore can't cast AdN off the top of your library...
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    Re: [Deck] Fetchland Tendrils

    I tested a single CoB and it sucked bad. I can only imagine how crappy four of them play out. Plus, the shuffle effects leaving the list isn't what I would want to see.

    Pce,

    --DC
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    Re: [Deck] Fetchland Tendrils

    If you are playing Doomsday, the idea would be that you are *probably* playing in a heavy blue environment. Doomsday is great against control, but if it gets countered, which it does happen, you...
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    Re: [Deck] Fetchland Tendrils

    I don't want to, but I may have to. I'm getting bored with all of this losing shenanigans.

    Rain of Filth is svg tech. I like that. Gets threshold for Cabal Rit + Mana Ramp. Cute.

    Pce,
    ...
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    Re: [Deck] Fetchland Tendrils

    I like to win. Also, I play the guy fairly often. I could hose him and make him want to change lists (and he would, he's pretty gullible that way), but that's dirty pool.

    Pce,

    --DC
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    Re: [Deck] Fetchland Tendrils

    It plays perfect for him:

    If I get Serenity in my opening hand, it's duressed away. If I have to cantrip into it, it gets leaked. I even tried bluffing the combo to get him to counter my Ad...
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    Re: [Deck] Fetchland Tendrils

    You may want to use a couple extra petals in the maindeck if you want the Ad Nauseam plan to go smoother after sideboarding.

    Also I only run 3x Doomsdays with an IT in the main instead. I only...
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    Re: [Deck] Fetchland Tendrils

    Which is why I've come to the conclusion that, if you play it, one is the number to play, as the next time you would try and play it you are generally in a worse position than the first time you...
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    Re: [Deck] Fetchland Tendrils

    No, Infernal Tutors and an extra IGG is what wins you discard games, as 2x LED and an Infernal wins you the game. You can drop your LEDs as soon as you draw them, and then find an IT ftw.

    Ad...
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    Re: [Deck] Fetchland Tendrils

    I like the idea and actually was discussing this same idea with a couple teammates a while back. I go extreme too often with my ideas and I thought 4. Two seems to be better, and I like the 1/1...
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    Re: [Deck] Fetchland Tendrils

    I like the first manabase other than 3x Petal and only 2x basix. I like 2x Islands for Wipe Away against Moon effects. DS is a bastard that I hate.

    How do you side with AdN? That sounds like a...
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    Re: [Deck] Fetchland Tendrils

    True story, GreenOne. I don't know why I pressured them as hard as I did. They never freakin' listen to me. I've stopped reading that thread, and probably won't ever post there again as what I...
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    Re: [Deck] Fetchland Tendrils

    I loved my FDDT list, and ever since AdN came out I have been freaking out (Thx for the list, rsaunder, over in the ANT thread) because it's just so damn random. I liked just having to know my...
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